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thismysafespace

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    thismysafespace

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  1. Thank you DoubleYou and z929669! Those were very helpful explanations, and I actually used that guide made by you, z929669, and I found it very helpful. I believe most of my trunks have been flattened already using DynDOLOD tools (that clarification was very helpful). So, to reduce triangles of crowns, you recommend I merge triangles and re-UV? Is this something that your team underwent in creating 3D LODs for various tree mods? Or is it wise to leave the crowns as is? Thank you, once again, you have both been very helpful
  2. Hi! I'm have made 3D LODs and I want to create a "performance version" of the 3D LODs. I noticed that the Step Modifications team has created plenty of 3D LODs for various tree mods with this option. I'm unsure where to start in this process of optimizing the tree models. So far, as you can imagine, the decimate modifier in blender seems to be greatly lowering poly count but at the cost of a deteriorated model. I have seen the term "flat trunk models", but am also unsure of how to do this or what it means. Does this refer to the trunk after running it through hybrid.bat? Any advice on where to start or what tools to use? Also, should I only concern myself with optimizing the trunks or would it be wise to include optimized crowns? Thank you in advance for any help!!
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