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Nutt_lemmings

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Everything posted by Nutt_lemmings

  1. dyndolod64.exe has these erros, not sure how to fix them <Error: Range check error while processing scripts\osex.pex> [03:21] <Error: File not found scripts\ccbgssse038_assassinenablescript.pex ccbgssse038-bowofshadows.esl ccBGSSSE038EnableTrigger [ACTI:FE037835]> [7:41 PM] [03:20] <Error: File not found scripts\cceejsse001_activatelinkedref.pex cceejsse002-tower.esl ccEEJSSE001_BakingSurfaceTrigger "Baking Surface" [ACTI:FE00E806]> [7:42 PM] [03:20] <Error: File not found scripts\cceejsse001_activatelinkedref.pex cceejsse002-tower.esl ccEEJSSE001_BakingSurfaceTrigger "Baking Surface" [ACTI:FE00E806]> [7:43 PM] [00:33] <Error: Range check error while processing scripts\osex.pex> [00:37] Processing 21531 base records for 2972 object LOD and 295 dynamic LOD models [00:51] <Warning: Billboard for model Meshes\landscape\plants\fallforestshrub02.nif has different CRC32 SkyrimIsWindy.esp TreeFallForestShrub02 [TREE:000AAE90]> [00:51] <Warning: Billboard for model Meshes\landscape\trees\reachtree01.nif has different CRC32 SkyrimIsWindy.esp TreeReachTree01Winterhold [TREE:00109716]> [00:52] <Warning: Billboard for model Meshes\landscape\trees\treepineforestdead05.nif has different CRC32 SkyrimIsWindy.esp TreePineForest05Dead [TREE:000B927E]> [00:52] <Warning: Billboard for model Meshes\landscape\trees\reachtree01.nif has different CRC32 for textures\landscape\trees\reachtreebranch01.dds SkyrimIsWindy.esp
  2. um not sure why but removing Immersive College of Winterhold fixed it. edit: Also found a patch to fix it here https://www.nexusmods.com/skyrimspecialedition/mods/38655
  3. Whenever Dyndolod3 texgen is about to finish it gives me System Error. Code: 1155. I can still manually zip the files and add them into mod organizer but the game textures flicker and the trees look like 2d models even when close. this error only happens when I try using dyndolod3 and not dyndolod2. Ei4NI.txt
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