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teadude

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  1. hi sheson. your latest exe fixed the issue what should i tell the developer for EVT? as i reported it as a bug on they page
  2. https://www.mediafire.com/file/pcrl5lgt14ri3ut/forsheson.zip/file
  3. hi. i am getting thin black bar artifacts on my reach trees again. i fixed it once by re installing EVT but after regenning trees they are appearing again. i am using the latest dyndolod setup. here are logs https://www.mediafire.com/file/er1dxb5xl0qnjzw/Logs.zip/file the artifacts appear on reachtree02.nif some photo examples. i am using billboard 4 for trees, and using object lod system for trees (i followed the latest step guide for skyrim)
  4. would i have to start a new playthrough when doing this? or can i continue playing mid save? would i have to follow the clean save method?
  5. Hi. i get this error when i am trying to update my occlusion.esp through dyndolod. [Window Title] DynDOLOD [Main Instruction] Error: Duplicate editor ID in DynDOLOD.esm [CELL:15025E93] (in WindhelmWorld "Windhelm" [WRLD:0001691D] at 26,7) and DynDOLOD.esm [CELL:15025A57] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 8,-6) [Content] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard these were the only logs that were generated Logs.zip
  6. ah darn ok. i am using the latest version of evt. i will try Lush now and see if the problem persists. aspen trees looked fine for me when i checked and played. the lines appear from far away, and disappear when i get closer
  7. apologes. i tried regenning texgen and dyndolod with enhanced vanilla trees thinking i was in the clear but the line problem came up again on reach trees. i am uploading the files now. the lines dont appear if i dont use any tree mods reachtree01.nif is from https://www.nexusmods.com/skyrimspecialedition/mods/53653 https://www.mediafire.com/file/4dtd4d54t9mttu2/files_for_sheson.zip/file included are the reachtree textres and tamriel dds
  8. hi sheson. apologies for late reply i had to leave to do something but i think i may have found the culprit. while i went off i reran texgen/dyndolod with this https://www.nexusmods.com/skyrimspecialedition/mods/96484?tab=files disabled and my reach trees came out fine/no lines. i am rerunning texgen and dyndolod again with smallers trees enabled so narrow down the culprit
  9. ive just come back from generating fresh texgen and fresh dyndolod from scratch and the problem still persists. this time i disabled the mod which made trees smaller as i thought this was causing the problem. i saw no files under the lodgen folder tree when texgen was disabled
  10. hi sheson, here are the logs https://www.mediafire.com/file/ziofbvoaiycxpfy/logs.zip/file i do not think i am using any tree replacers, just mods that make trees smaller. only reach trees have the line issue. i am not using any billboards, only dyndolod resources and requirements. settings used are from the latest step guide
  11. getting lines on side of reach trees. am using enhanced vanilla trees which do not touch reach trees. apparently its a mipmap issue but i have no mods affecting reach trees or textures. for dyndolod settings i followed the latest step guide on skyrim se modding https://imgur.com/a/P79PvML theyre very faint but you can see them on those trees DynDOLOD_SSE_log.txt
  12. it keeps saying i dont have dyndolod NG. i have all the latest files. where can i find NG?
  13. It says on the https://dyndolod.info/Updating that if occlusion.esp exists, it should load after. but when i want to updating existing dyndolod plugins, it says that dyndolod is not loaded last. i am confused, occlusion loads after or before? ive loaded dyndolod last, and it still thinks its not loaded at the bottom i got it working. i just unticked my synthesis.esp. dont know why that affected it, even though it was loading before it
  14. I am using efps. should i let dyndolod esm load after efps or before? dyndolod.esm edits some things/conflicts with some of efps's stuff. something with xplanemarkers
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