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hekie12sdc

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Everything posted by hekie12sdc

  1. hi, i was using NOTWL 2.0 (the most recent one), NOTWL was overwritting happy little shrubs. so i decided to disable HLS and it seemed to work. Nature of the Wild Lands.esp HappyLittleShrubs.esp
  2. HOLY MOLLY, NOTWL was being overwritten and now it works. THANK YOU SOOOO MUCH BLESS YOU
  3. hi, i zipped all logs in a file. thanks for your patience. https://ufile.io/m4w01ohu
  4. Hi, i uploaded the the bugreport, log and debug log but cant make much sense of it. i also disabled enhanced landscapes and rocks but no dice. Bugreport: https://paste.ee/p/YUDDo dyndolod log: https://paste.ee/p/2CE8o i cant upload the debug log as its 122 mb.
  5. Hi. ive been trying to figure out why i keep getting an assertion failure. i cleaned all my error/removed them as the guide mentions but i keep getting the error. any help? Here is the full log DynDOLOD 3.docx
  6. Hi, i tried cleaning the the plugins that triggered the errors but no dice, any other suggestions? Here is the log: https://drive.google.com/file/d/1ViXS6OtfdXqNiJP1IukE8RZ6PtDq7mUq/view?usp=drive_link
  7. Hi my dyndolod keeps force quitting due to an error with creation club/Update.ESM, anyone know a solution? example: '' [03:23] Error: Unresolved FormID [01003165] Update.esm might be the wrong version. Error in cceejsse001-hstead.esm [REFR:06000EF8] (places [01003165] <Error: Could not be resolved 1 >NAME - Base in GRUP Cell Temporary Children of 0EEJSSE001_Ext [CELL:000095D8] (in Tamriel "Skyrim" [WRLD:0000003C] at 9,-1)) [03:31] User says "Exit DynDOLOD" AND [Window Title] DynDOLOD [Main Instruction] Unresolved FormID [02015485] [Content] Dawnguard.esm might be the wrong version. Error in ccvsvsse004-beafarmer.esl [REFR:0201547A] (places ccVSVSSE004_BalconyFarmhouseLDoor01 "Wooden Door" [DOOR:0201547B] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -18,0) Online Help | Support Forum | Copy message to clipboard I have both unofficial updates downloaded
  8. Hi, i've been trying to create grass lods for my game but it never works out. Each time i generate the grass the lod grass seems to be different to the grass mod i use. Whatever grass mod i use the grass lod seems to be the same and i dont know why/how it is caused. Does anyone know what causes this/how to fix it? LO, example picture and Grass in object ini below.
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