
shipsd3
Citizen-
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Everything posted by shipsd3
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It uses it now, I'm using a build from the guide about 3 months ago. As I am a long way into the play through and will likely not revisit it for a long time I don't want to bother with all the updates as they require a fresh game. Although that shouldn't make any difference to this issue, unless of course NFF is able to resolve it but I would imagine this would have come up before if that were the case.
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I have a problem where I cannot dismiss Auri with Way of The Green. "It's time for us to part ways" she will stay in the same location and no longer follow, but it acts as if she is in the party. She does not return home. For instance having Inigo or any party member with a banter patch for her will result in them speaking to her even if she is in an entirely different location which is obviously annoying. I tried importing to EFF and reseting and it didn't change anything. Is there a way to fix this without removing the mod?
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Question about using DynDOLOD64 during a playthrough and CTD's. Does it break things if you were to run a new DynDOLOD64 output using different quality settings, and apply them and load an existing save? Using the settings from the guide that I started with everything is fine, if I try and load a new run of DynDOLOD64_Output with medium quality instead (nothing else changed and all instruction followed) the city of Markarth will crash no matter what upon entering using any method. Everything else is fine but something with changing the DynDOLOD64 settings causes a crash in markarth, switching back to the original DynDOLOD64 high output in MO there is no issues.
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I've been messing around with both enabled but at 1440p an ENB+Reshade can really tank frames when there's a lot going on. Still playing around with what I don't find necessary to gain back FPS. Since you said you are only using Reshade what shaders are you using? I find the basic 3 or 4 leave things a bit too dark and drab, but I imagine you can mess with the settings.
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I've finished the guide and have about 2 hours played and everything is working perfect. One question about Re-shade/ENB; things are a bit dark in places using the BTS presets what's a good option? I see that Semirealis ENB is compatible with the weather mods in the guide, would that be a good combo? Curious what everyone is using currently, I have a mid-high end PC.
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Thanks I did that. Another problem; LOTD patches merge- DBM_ZimsThaneWeapons_Patch.esp requires ZIA_Complete Pack_V4.esp. Trying to solve this it seems it is an older version of the mod in the guide already installed is there an easy fix to this? I'm following step by step I'm new to modding thanks.
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Hello I have an issue in the CLARALUX merge step. Immersive Citizens - AI Overhaul is a required master for CLARALUX SSE - Immersive Cititzens.esp. However this also requires Immersive Citizens - ELE patch.esp then to be activated, and thus leads to ELE_SSE.esp being required. This is merged in the ENB merge step so it cannot be used here. zMerge will not merge the group without these activated. EDIT: It will merge by unselecting Immersive Citizens - ELE patch.esp which remains with a red warning in MO2 & zMerge, I assume this is fine?