Question about using DynDOLOD64 during a playthrough and CTD's. Does it break things if you were to run a new DynDOLOD64 output using different quality settings, and apply them and load an existing save? Using the settings from the guide that I started with everything is fine, if I try and load a new run of DynDOLOD64_Output with medium quality instead (nothing else changed and all instruction followed) the city of Markarth will crash no matter what upon entering using any method. Everything else is fine but something with changing the DynDOLOD64 settings causes a crash in markarth, switching back to the original DynDOLOD64 high output in MO there is no issues.