If I disable DynDOLD.esm and DynDOLOD.esp in my mod manager, my game runs fine and I'm able to load saves and start new games. If I enable those plugins, the game won't load a save or start a new game and CTDs. Here are the mods I'm using that are relevant to DynDOLOD generation:
- Skyrim Flora Overhaul
- Majestic Mountains
- Skyland AIO
- Enhanced Landscapes
- Nature of the Wild Lands
Now since my game runs perfectly without the DynDOLOD esm and esp enabled, I'm assuming that my load order and dependencies for the above mods are correct (there were no noticeable issues after a couple hours of running around and looking at landscapes / cities). For some reason, compiling those mods into LOD generation and enabling the esp / esm is crashing my game. Do any of these mods have known conflicts with DynDOLOD 3? I'm aware it's still in alpha.
I have the proper billboards and LOD files from all of those mods above in order to generate my own LODs with DynDOLOD, I have all the necessary requirements installed like Papyrus Util, DynDOLOD Resources, DLL and Scripts, I have the correct Address Library installed, and I know how to run TexGen and DynDOLOD without any issues, so I don't think I'm missing anything obvious. I've also checked the FAQ and made the SaveGameMaxSize edit in Engine Fixes and enabled UI Compression in skyrim.ini.
Has anyone else run into similar issues with these mods above or ones like them and know of a fix?