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AVGVS

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Everything posted by AVGVS

  1. [SOLVED] I resolved this issue by creating a deep worldspace copy of "Tamriel" into a temporary esp and renaming it "TamrielPast" using SSEDit. After that, I generated the LODs using that world. Then, I worked with the "TamrielPast" worldspace of my main esp and everything works as it is intended. Thanks.
  2. @Sheson it will not work, since there are no real distant objects in my new worldspace. That's the reason I wanted to copy the main "Tamriel" LOD into my worldpsace. If I do as you said, there will still be two objects created, the "Tamriel" one and the "TamrielPast" one, but the latter won't be of any serving.
  3. I am making a mod which takes place during the first era, at the same geographical location as Skyrim in a new worldspace called "TamrielPast". I have used the default "Tamriel" worldspace to generate the LOD -the static objects/trees's LOD being generated using DynDOLOD and the land's LOD being generated using xLODgen -, but I've encountered a problem: As I generated the objects' LOD from the default Tamriel worldspace, a file called "DynDOLOD_Tamriel.dds" was naturally created, but I want to change the name to "DynDOLOD_TamrielPast.dds" (to reference my new worldspace) as a means to avoid a potential conflict that may happen if the player has already generated a "Tamriel" LOD using DynDOLOD. However, when I do that, I believe the references/paths are lost and some textures become purple. How can I rename this file without causing this issue? Can I change the output's name during generation? Do you have any other ideas of what might be causing the issue? Thanks in advance!
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