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eternalraven

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Everything posted by eternalraven

  1. https://imgur.com/a/UKqD3OP Despite generating LOD with a texture pack (Skyland) the models for Whiterun buildings are still vanilla (green roofs). Which would be fine, but the problem is there is horrible flickering. You can see where the Skyland texture (brown roofs) sort of overlaps with the vanilla lods. The screenshots don't show it but this flickers quite badly in-game, its like there's z-fighting for retextured lods and vanilla lods. In the picture you can see the green leftmost roof, and see how the middle roof changes colour based on the angle of the camera, and Dragonsreach is a weird combo. I did not notice the same visual effect with other cities. Is there any way to make cities from outside of the walls match the new textures, or at the very least something I can do to make the flickering stop? The mod author for Skyland has his own pregenerated LODs using LODgen/Dyndolod (https://www.nexusmods.com/skyrimspecialedition/mods/87412) which does not have the same visual issue and has consistent lods for the cities (however, this isn't really a substitute for making my own LODs for my load order), leading me to think this could be user error on my part. I generated my LODs only using the mentioned texture mod and the required tools for Dyndolod. Are there any troubleshooting steps I should try?
  2. The billboard for treepineforest01.nif, and treepineforestsnowl01.nif. Any tree that uses those models has the issue. This is with vanilla trees - skyrim.esm. I am not at my gaming PC so I can't load up the game with More Informative Console to get the rest of the information, this has been a pervasive issue though so I remember what tree model specifically has the problem (but not the formID).
  3. zippedlogs.7z When I ran Dyndolod I had a very minimal modlist installed: Address Library, Papyrus Util, Dyndolod Resources, Skyrim Realistic Overhaul, Cathedral Water, Water Mod, SMIM, Skyrim Fixes Collection, Ancient trees (textures/meshes only, no esp), Blended Roads, Realistic Aspen trees, Particle Patch Water Effects and Brightness Fix, USSEP, Wintersun, Wyrmstooth, Forgotten City (in case its relevant). I checked every single mod and did not find any billboards. Except for Realistic Aspen Trees, but that does not affect pine trees and does not appear to have an impact on the result (I have this issue even without it). I will copy the log and debug logs. I will try to take a better screenshot when I can play Skyrim again. For now I've uploaded the logs in a zipped file. Here is the link to the file sharing service in addition to the files below https://ufile.io/4fhdcwwb I do not know how to upload texgen output with the 3MB cap these forums have. Even zipped it reads 58MB. (Nevermind, figured it out, just uploaded the files for tree lods) zippedlogs.7z lodgen.7z
  4. Running Dyndolod (v3.00 Alpha 95) I get this seam along the top line of the trees. I can not figure out the cause of this or how to make it go away, or find anyone else with the same issue. It's a little hard to see in the picture because it's only a few pixels thick. Look at the very distant trees around the crosshair. It's more noticeable in game and it flickers as you move. It's as though someone put a straight, horizontal line right at the top of the trees. Or the very top of the invisible 'square' around LODs, like there's an outline. The problem seems to be with the lods for trees pine tree 01, pine tree light snow 01. It also affects very distant LODs. Once you get close enough (but where the trees are still LODs) the problem goes away.
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