Hello Sheson, hope you are good. I have a slight setup problem I couldn't find a solution to in the DynDOLOD info website, that I was hoping you could help me with.
Essentially, I have a bunch of statics with Glow Shaders, and a similar bunch of LOD models derived from those statics, also with Glow Shaders. As I run DynDOLOD, the Glow Shader (BSLightingShaderProperty - Skyrim Shader Type) and other relevant shader flags are passed along only to the 8.x.x and 16.x.x object lod .BTOs, but not the 4.x.x .BTOs.
I am happy to provide the logs and assets as you need them, currently I am stuck trying to debug the situation and any nudge towards the right direction would be appreciated. Thank you!