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WarPiggy

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Everything posted by WarPiggy

  1. It appears even with the level32 option set to true the issue remains with mountains, I manually set the lod32 for trees which seemed to fix those but things like mountains and forts still have the issue.
  2. Hello, sorry yes its DynDOLOD 3 that is correct, here are the links for the logs, I had to upload to a file sharing site as the file size for some was quite large. I checked the FAQ as you said and I realized that I am running a mod that does indeed use that parameter for lod32, I set the level32 Param in the DynDOLOD3 ini to true and will re-run the process now and let you know thanks. Dyndolod SSE debug log : https://ufile.io/uhvw3b3g Dyndolod SSE log: https://ufile.io/fh0r5nc3 TexGen SSE debug log: https://ufile.io/a7q66dgq TexGen SSE log: https://ufile.io/2rqk1pez Bugreport: https://ufile.io/1a9ezj3w
  3. I have an issue with Lod Models overlapping with the actual models. All models within the vicinity on first load are fine but when I move away alll lod and billboards for grass, trees, rocks and structures fail to disappear. I ran in order NGIO SSELODGEN, ACMOS, TexGen and lastly DynDOLOD using settings from the STEP 2.0.0 guide. I have reran each of these programs 3 times and received the same result. I am also running version 1.5.97 of SSE. I would greatly appreciate any help with the issue. Bugreport: https://paste.ee/p/63vwM
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