I am using DynDOLOD 3 latest release.
TexGen crashes when ran under wine. I think it is a TexConv problem as I have read that it is really finicky under wine, but I have looked around these forums and saw that some people might have had success. But only with combining older versions. When it crashes seems a little inconsistent, usually it crashes on dlc1icewalllod.nif, but I have gotten past that before. Sometimes it just hard closes, sometimes it gives OpenGL: invalid operation and lets me exit.
I use a Proton build of wine that works well with MO2 and skyrim, it has vcrun2019 using winetricks. All my other tools work great although I have not tried running DynDOLOD yet as have not had success with TexGen.
I attached my TexGen logs, bugreport.txt usually does not generate, but it did one time separate from the two TexGen SSE Logs. I also posted the latest one of bugreport.
Really not an expert with wine nor with DynDOLOD, but I did notice that in the changelog TexConv runs with -nowic when under wine, but that parameter seemed to be missing in the debug log.
[00:09] [TConvertTexturesThread.Execute] <Debug: [Texconvx64.exe] Executing "Z:\home\aidan\SkyrimModdingTools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "Z:\home\aidan\SkyrimModdingTools\DynDOLOD\TexGen_Output\Textures\DynDOLOD\lod\trees\sbt" -flist "C:\users\steamuser\Temp\TexGen_SSE\Texconv_5_120_3EF2FBE7B4A3419EBFF4A2B2B9FE3EEC.txt">
Also messing with the texgen ini settings I found that I got consistently further in the process if I disabled mipmap, but that was on for the logs I posted. My ini now with those runs are default.
I know that wine support is not a guarantee, but I am stubborn enough to try to make it work.
Thank you, sorry if I am doing something wrong new to this.
https://paste.ee/p/HmEL5