Skyrim SSE with the latest DynDOLOD 3. I can see both Object LODs and full models, flickering in the active cell, as in these screens:
https://imgur.com/a/6nMk5kC
They disappear only when I disable DynDOLOD. The FAQ says that this bug can happen with Fast Travel, but I haven't used fast travel, it's permanent.
So I followed all the instructions, RTFM, but I can't understand what I'm doing wrong. I'm using Wrye Bash to package the outputs from xLODGen's terrain LOD and DynDOLOD LODs.
I am using the Medium settings, Large Reference enabled, and uLargeRefLODGridSize > uGridsToLoad (11 > 5)
I hope somebody can point me in the correct direction