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Wolfrann

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Everything posted by Wolfrann

  1. Whoops, somehow I missed them when dropping the files in the folder. Here's the Debug log (I have no idea why it is so big since it's from 1 generation). The other log is in the attachments. Yes, since the generation with xLODgen was taking a lot of time (and space) and terrain lod swap occours only in winter, I decided to cut off the other seasons (just trees do swap during the 4 seasons, but they are generated by DynDOLOD). If is this that's causing trouble, I am more than happy to generate just the winter season with DynDOLOD so that they can match, or maybe I'm dumb and should only have generated lod for Tamriel and Wyrmstooth in the first place, since every other worldspace has no configuration file in the seasons folder. I have no idea. Only Tamriel world space had the [Seasons] identifier in advanced mode window, but I should have seen also Wyrmstooth since it is configured to have 4 seasons. To summarize: I selected all world spaces in advanced mode in DynDOLOD but only Tamriel had the [Seasons] identifier. Perhaps, I could try to generate seasonal lod just for Tamriel with xLODGen and DynDOLOD leaving every else unthicked and see what happens? However, I can't explain why Solstheim does switch season. Also, one other thing I noted was that modifing object LOD distance and terrain LOD distance multiplier only works in Tamriel. In particular, object LOD distance seems to be stuck to 0 in other world spaces (Markarth and Solstheim for example) and increasing it in the MCM does nothing. DynDOLOD_SSE_log.txt
  2. My apologies. Sorry for the late reply, I have been a bit busy. So, I tried to generate LOD again (same settings as the first time), I have these warning messages about deleted references and large reference bugs. Soltheim map reappered tho, but some objects are missing from the map like rocks and buildings. On the other hand, these big LOD loading issues affecting the zone are gone (I can see the horizon and the volcano). I increased object LOD distances and terrain LOD distance multiplier, it did not make any difference in Markath. Season switching is working fine. I'm not using any map mod. The only edit I made was to add the line "bEnableLandFade=0" under [Display] in Skyrim.ini. Yes, I did set a dedicated output for xLODGen, then zipped the folder and installed like any other mod. fixLOD.esp comes from LOD Unloading Bug Fix. Here are the logs. Note that I did generate LOD32 with xLODGen, but I have moved every textures and meshes from the output.
  3. Greetings. First of all, thanks for the tools you provide. I wanted to install Seasons of Skyrim, so I followed the instructions on how to run xLODgen and DynDOLOD. I managed to run xLODgen correctly and all went fine with it, but unfortunately, I can not get DynDOLOD to work properly. I am not sure how to explain myself because I'm not very experienced in modding. So, basically the issues I have are affecting mainly Solstheim (but they might be extendend to other world spaces aswell), involving primarly the world map (which is blank) and lod in the distance which does not load at all (?). Skyrim has some minor visual problems such as not being able to properly render objects if I'm not very close to them (see screenshots below), they do not affect world map though. I did not have time to troubleshoot the entire map and every world spaces, so there might be more issues that I'm not aknowleding. I noted that disabling the dynDOLOD_output reverts all back to vanilla and everything is rendered properly. I will leave some images to make myself clear: Markarth. I can not see mountains rocks unless I'm very close to them, leaving a hole exposed in the distance. This is an example of what I was referring to before with "minor visual problems". The Red Mountain disappeared Solstheim lod not loading? Solstheim map is entirely blank My plugins load order: What I would like to accomplish: a vanilla looking Skyrim with seasons. I am running: Skyrim AE; MO2; Dyndolod 3 and the corresponding resources; xLODgen beta 90. Thanks for your assistance.
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