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pedxingx

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Everything posted by pedxingx

  1. Thanks for you patience and effort in reproducing the bug. I thought reporting this issue was challenging. Its sometimes hard to describe things only through forum postings.
  2. I found out I had an older version of Legacy of the Dragonborn installed. I updated to the latest version of 5.6.3 and now I have the same CRC as you. I made another clean save and rebuilt the dyndolod output again. I still have the same problem with the guild house disappearing on me.
  3. Sheson, I checked the PapyrusUtilDev.log. I don't see any errors related to SHESON_DynDOLOD or LegacyoftheDragonborn. I believe I am using Legacy of the Dragonborn 5.6.3. That is the file currently sitting on my hard drive. Where can I find this CRC and what CRC do you have? I can try reinstalling the mod again and check the CRC. I may have installed the wrong version and I don't have MO2 connected to nexus to confirm the currently installed version. I remember something else. A fewmonths ago, I was troubleshooting another dyndolod problem. I did switch from PapyrusUtil to dyndolod.dll and back. When I did this, I made clean saves each time and ran fallrim. Can that have lasting effects with Dyndolod?
  4. Are you asking at what distance the guild house disappears? It disappears when I get close. If I walk along the shore and under the city from Katla's farm, the guild house will disappear after passing the East Empire Company warehouse. Sorry I am not sure what you mean by testing from Dragon Bridge, Morthal, and Dawnstart. I confused myself by trying too many combinations and I didn't build an organized test matrix. This is what I have done so far. I have created clean saves at Dragon Bridge, Markal, Morthal, and Rorikstead in addition of Whiterun and Riften. I get the same behavior as mentioned before where the guild house is ok until I save and exit the game. I then start the game, load my last save, wait around for awhile, and then travel to solitude from where ever I was. The guild house will disappear when I get close to it or when I fast travel to the airship. Here are SkyrimPrefs.INI settings. I don't remember every changing these myself: fSkyCellRefFadeDistance=150000.0000 fLODFadeOutMultSkyCell=1.0000 I have attached the lengthy "reset" line. DynDOLOD_Tamriel_JSON_RESET.txt
  5. Thanks Sheson for responding to my issue. If I deactivate DynDOLOD, the guild house will always appear. I found simpler steps in making the guild house disappear. The guild house appears after loading the clean save. The guild house will disappear if I make another save after the clean save. It doesn't matter if the save is done indoors or outdoors, but it has to be done far away from the guild house. I have the same problem from Whiterun.
  6. I am having problems with the Legacy of the Dragonborn and Alpha-89. The guild house and its deck would disappear when I travel back to Solitude. Sometime from a distance, the guild house does appear but when I get close enough, it would disappear. I have been upgrading Dyndolod from one version to the next for the past four months and the problem seemed to be persistent. I do create clean saves between upgrades. I would made the clean save in the player's home in Riften. After regenerating the texture files and the output files, I load the clean save and travel to Solitude. The guild house would then appear. If I load the clean save, go outside to activate Dyndolod, go back inside, save the game, quite the game, then reload the last save, the guild house would disappear. Can you please provide any help? Do you need any more information? DynDOLOD_SSE_Debug_log.txt: https://ufile.io/v15vfo7t DynDOLOD_SSE_log.txt: https://ufile.io/qv556k4q
  7. I am getting the error DYNDOLOD cannot read data from DynDOLOD_Solitude too. With some reverse engineering, reading postings with similar bugs from way way way back, and some guess work, I traced the problem to the generation of the skse\plugins\StorageUtilData\DynDOLOD_Worlds.json file. Some of the fields in the JSON file are repeated and assigned to itself as a value (ie: "solitudeworld":"solitudeworld"). I believe these are the bad JSON fields. I deleted those. I kept the ones assigned to "tamriel". I save the file and it seems to solve the problem. I suggest waiting for a real fix for this as I have no clue how this stuff really works and I don't know if there are other side effects.
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