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DDCrusader

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Everything posted by DDCrusader

  1. Log: https://ufile.io/n0niy2g6 1. I replaced the .exe, cleared logs folder; 2. I changed the ExportLANDBinary to 1. Run finished successfully, results are in DynDOLOD_SSE_log.zip. I did original run on 3rd of March and it did not generate 'debug' log, so I thought something is wrong. Just in case I tried to regenerate LOD again today, but the result is the same, there was no 'debug' log file.
  2. Thank you, Mr. sheson! As for the logs, I followed your instructions: Logs: https://ufile.io/f/hpb6t 1. I replaced the .exe, cleared logs folder; 2. First run failed, like before, results are in DynDOLOD-I.zip; 3. I cleared logs folder, added ExportLANDBinary=0 and second run finished successfully, results are in DynDOLOD-II.zip.
  3. Good time of day, Sheson! Last time I had to regenerate LOD, was with DynDOLOD 187, if I remember correctly and all was working without a hitch. Currently trying with version 190, I fail every time (tried a few times). Here are the logs (https://ufile.io/hqw46wmu). 1. xLODGen worked fine; 2. TexGen worked fine; 3. DynDOLOD gets stuck. So what happens is: 1. DynDolod gets to the "[Tamriel] Generating object LOD" string, when it usually starts spawning generation processes, but never continues and processes are not spawned; 2. CPU for "Firstborn" process in task manager stays a 0%, rarely jumps to to ~ 0.5% - 1%, but nothing seems to happen (left it for ~40 minutes, another time for couple hours); 3. I close DynDOLOD screen with X (alerts me that output will be incomplete), program itself closes, but "Firstborn" process stays idle with ~4GB memory consumption, until I kill it. Also, obviously no output, since nothing happened.
  4. Alpha 72 worked like a charm and smooth as a butter! Thank you, Sheson. A small question: Is my assumption correct, that Seasons checkbox only needs to be checked during Step 2 of Open Cities generation or it doesn't matter?
  5. Here, I just ran the new Alpha 71, same error ("Item not found") when I am supposed to run with Open Cities .esp active. Yes the season's .ini is autogenerated and default and I also have two more .ini files by wSkeever (Shrubs of Snow and Remove Unwanted Grass). bugreport.txt DynDOLOD_SSE_Debug_log.txt DynDOLOD_SSE_log.txt
  6. Good day Sheson, I am having a small problem with few latest versions of DynDolod. I am running the SSE version with Open Cities, therefore I am doing the "2-step generation" according to the DynDolod instructions. Latest DynDolod that worked without errors in both steps was Alpha 65. On all later versions (including Alpha 69), I am able to successfully finish step 1 (Open cities .esp is not active) of generating Object LOD for the load order. But when I try to do Step 2 (Open cities .esp is active) to generate DynDolod .esp file, underside and now seasons, I am greeted with "Item not found" error after I try to start generation. bugreport.txt DynDOLOD_SSE_Debug_log.txt DynDOLOD_SSE_log.txt
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