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Vashnera

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Everything posted by Vashnera

  1. I should have listened to my teacher and read the task description more carefully. Im sorry https://ufile.io/xor1dbv9
  2. Hey Sheson, getting really weird Assertion failure's that are not 100% repeatable (for the same worldspace) but happen so far in 100% of my runs. They happen in differend worldspaces every run for some reason. Sometimes it crashes in one worldspace and the next one runs it without any problems. Got two bug reports for you, can probably create more for differend worldspaces when i run them again. Its also not the same "places ThisObject" where it got the error Got one dyn_log aswell but cant send you the dyn_debug_log since its 500mb big. Should i just send you the last few thousand entries instead? EDIT: Happend to me aswell that dyndolod just crashed wihout any message or bugreport at all. Assertion Failure Logs.7z
  3. Hey Sheson, just had a small idea to further enhance usability when using open cities skyrim. Would it be possible to add something like if(open cities skyrim.esp = true || dummyplugin.esp = false){ ignore opencitiesskyrim.esp and every plugin with opencitiesskyrim.esp as master activate every options for the first run name output dyndolod_output_part1.zip without the dyndolod esps but instead with an dummyplugin.esp } else if (open cities skyrim.esp = true || dummyplugin.esp = true){ activate every options for the second run name output dyndolod_output_part2.zip } else if (open cities skyrim.esp = false) { run as normal } Dont know if its even as simple as that and it probably does not have priotity but i thought i just share my thought in case it might be usefull. Anywayes following thoose alpha updates with great interest. Nice work so far
  4. Dude. Youre awesome. <3
  5. I have no idea how that works but heres the texture. https://ufile.io/iyjrc6uy Correction to my earlier posts, i used Alpha 65 not 64. I got confused cause of the TexGen64.exe name. With Alpha 65 and Resources 19 it works, not with 66 and Resources 20 (or 19). TexGen_SSE_Debug_log66againbutnewer.txt
  6. Sure. Just ran it again with 64 and it worked. TexGen_SSE_Debug_log1.txt and part 2 since 3mb limit TexGen_SSE_Debug_log2.txt
  7. It happens everytime i try to run TexGen and even if i delete the texture it exits a bit later with the same error for another texture. The textures are provided by Pfuschers 2020 Skyrim Pack. My tree mod is Happy Little Trees and as far as i can see doesnt even use that texture for its trees. I also forgot to mention im using the most recent dyndolod ressources 20, so thats not the issue. Also... What a fast reply man, thanks for the occlusion info. Edit: Im using the 2k Version of Pfuschers Textures but also tried the bigger 4k and 8k textures just in case they are corrupted.
  8. Hello! Got a problem with Alpha 66. When i use TexGen i get the message: And i have to exit the tool. Worked fine with Alpha 64 so far. (Thats one of Pfuschers 2020 textures) Another small offtopic question: I read the manual for Open City and did not find any explenation about Occlusion. Do i have to generate that with Open City and Patches active or before like Object and Tree LOD TexGen_SSE_Debug_log.txt
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