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jwgk1

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Everything posted by jwgk1

  1. I recently downloaded the newest version of DynDOLOD (Alpha-189). Ran it and everything seemed to work perfectly (based on my loaded mods). Unfortunately, as soon as I load a character save (or start a new character), even before the save/racemenu finishes loading, the following message appears in a message box: DynDOLOD.esp not found or too high in load order. According to Vortex, Dyndolod.esm is at load order 78, DynDOLOD.esp is at load order 84, and occlusion.esp is at load order 475. I also note that DynDOLOD MCM is reporting that DynDOLOD is not running. I have tried rearranging the load order in several different directions to no avail. And there have been no errors reported at all. One very confused user.
  2. And thank you! Your assistance is more than appreciated. Nearly all of my playthroughs rely heavily on your excellent work for the realism it lends.
  3. Again, complete success. No errors displayed. skse64.log DynDOLOD.log
  4. Another success. skse64.log DynDOLOD.log
  5. Another success. skse64.log DynDOLOD.log
  6. Appears to be full success. Game loaded and no warnings were displayed on starting new playthrough. skse64.log DynDOLOD.log
  7. I think I may have solved the new warning. Downloaded and installed the newest version of powerofthree's Tweaks, and Papyrus extender. I was wrong.
  8. Okay, game loaded. Started new play, and received a different warning: https://ufile.io/d1byqiyc skse64.log DynDOLOD.log
  9. Again, no good. DynDOLOD.log was generated, but was an empty file. skse64.log
  10. No go. DynDLOD.log not generated skse64.log
  11. Same result. DynDOLOD.log not created. skse64.log
  12. Here you go. skse64.log DynDOLOD_SSE_log.txt
  13. Another failure. DynDOLOD.log not created. skse64.log SKSE.ini
  14. This time it threw an error message and stopped loading. skse64.log DynDOLOD_SSE_log.txt
  15. Again, Perfect load. skse64.logDynDOLOD.log
  16. Loaded perfectly! No errors thrown. skse64.log
  17. Done. Error message still displayed, but only indicated that DLLs 2, 3, and 4 failed to load skse64.log
  18. My apologies, I missed the SKSE64 log. skse64.log
  19. Sorry to report no change, though no DynDOLOD_debug file was generated. https://ufile.io/f3ph8fxo https://ufile.io/xp51x4j8 https://ufile.io/ymj2fu3z
  20. Okay. Tried the test version. Same result. Logs below https://ufile.io/kr50amxa https://ufile.io/rl8w70ve https://ufile.io/r8c0uyhd https://ufile.io/watvu57t
  21. Okay. Let's try this again. https://ufile.io/ydnqsi4m
  22. 2 questions now. 1: every file sharing site I've looked at requires a recipient email address or charges $99 or more for use of the service. As a retiree on a fixed income, that option is untenable. The only way I could send the entire debug file would be for someone to remove the 4mb ceiling, at least temporarily. 2: If the DynDOLOD.dll is throwing an error in SKSE even without having Resources and Texgen files present in the load order (same error as far as I can see), How can having the debug file point to the cause of the error in the dll? I've unloaded and reloaded the DynDOLOD files at least 4 times so far with identical results, and as I've stated previously, I never had a problem with the prior issue of the mod.
  23. From fresh DynDOLOD build in basic test game. DynDOLOG_SSE_debug_log_truncated.txt DynDOLOD_SSE_log.txt
  24. Alright. The engine fixes.dll was not added via a mod so I manually removed it. Ran the game again, same result. I'm having a hard time understanding what's going on, as I never had this problem with the previous iteration of your marvelous work. skse64.log
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