It seems the textgen has problems with generating some .nif files, some meshes i viewed gave entirely black screen (nothing) but the textgen spiked in resource usage whenever i try to view one, will try to see if modifying the mods where the meshes came from fixes the issue.
The problematic files so far are from Folkvangr Grass and Landscape Overhaul with its dependency Folkvangr Summer Tundra. I can't find a problem with the files because the .nif's can be viewed using nifskope and the relevant .dds's paths can be found in the .nif's and viewed using MO2, so not corruption or wrong texture ?, granted i'm an amarteur. I'll disable the mods to see where it goes.
Grass, Tree and HD Tree Billboards completed succesfully, but rendered Billboards made Textgen unresponsive and later ctd right after start button is pressed, no log. Even after all preview billboards successfully display the texture
Attached are the debug logs for grass (1.7mb) and Tree and HD Tree (1.2 mb)
TexGen_SSE_Debug_log.txt TexGen_SSE_Debug_log.txt
Sticched and Rendered portion completed successfully, sorry i divided the response into 2 because i can't upload all 3 logs at once
I tried adding Realtimelog=1 into Texgen_SSE.ini under Notice=1 and Texgen 3.0 x64.exe didn't give me any option after it has loaded all plugins, when clicking restart, an additional line "File not found" is added.
TexGen_SSE_Debug_log.txt
after adding Realtimelog=1 and running Texgen, a "bugreport.txt" was generated in DynDOLOD base folder. I hope it helpsbugreport.txt