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Transcendental

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    biglou369

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  1. This config change you linked should work perfectly with my memory constraints. Thanks! I assume my other questions are also ones that have been asked before. I will try to look more closely next time.
  2. Let me start off with the obligatory "thanks" for making this mod a reality. My adventure in getting grasses in my game has been long and gruesome. It has first started as a "no compromises" LOD render for 4k, but it seems now that I may lack both the time and the system memory to do so. I've been trying to get Veydosebrom Regions to work with grass LODs (requires rebounding the meshes using CK) but I have been unable to verify if I have done so correctly. After rebounding, DynDOLOD is now taking an absurdly long time to complete. Hopefully this is a sign that it's done correctly? However, I cant get passed Tamriel Occlusion rendering (set to Level 3) because of the incredible amounts of memory it now requires. I get "out of memory" errors at this point in the process. In have run the game on safe mode (to minimize memory usage of other programs) using 16 GB of RAM with no luck. Memory tops out and Windows can't make paging files fast enough to keep up. I've decided that maybe Level 3 is the culprit of my woes. As I am typing this message, I am a few hours into a rerun with Level 2. Is this incredible memory usage expected in this new Alpha? If so, I recommend adding a disclaimer. Some other questions. Is there any capability to cache the result of LODGenx so that DynDOLOD doesn't regenerate it for each run? It would save a lot of time trying to fix my current issue. Also, when rebounding my grass I noticed that the file size from the output of TexGen did not change. Is this normal? Thanks again for all you do.
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