Jump to content

Unilythe

Watcher
  • Posts

    4
  • Joined

  • Last visited

Everything posted by Unilythe

  1. Jup, that fixed biggest part of the color shift caused by ENB, although it also removed most of the ENB effects. Vivid weathers also changes the grass color quite a bit, apparently. I'm just going to play with grass LODs like this for a while and see if I notice it enough to be bothersome.
  2. Alright, I suppose this is a known thing already, but indeed Verdant doesn't play nice with DynDOLOD 3's grass LOD's because of the missing object bounds, as was implied about many grass mods in the first post. Now that I have working grass LOD the result is amazing. It's a shame that both my weather mods and ENB cause my grass to change color quite significantly compared to the LOD, but I read this is a known thing as well. It is what it is. I suppose it's a choice between grass LOD and weather mods/ENB for now.
  3. Never mind, I got it. Writing this all down was a rubber duck experience for me I suppose. I need to fix the object bounds by recalculating it in the creation kit. Lots of Verdant grasses have 0's on all the object bound values, so I guess that causes these issues. First I'm going to test setting MinGrassModelVolume=0 and MinGrassModelHeight=0 to see if that indeed fixes the problem.
  4. Heya. I decided to try DynDOLOD 3 for the grass LOD's, but they're not showing up. Or at least, my theory is that only a very tiny amount of it is showing up, but in game, I really can't make any out at all. Even when I set fov to 20 or so, to zoom in on far away LOD terrain. I see some bushes, but no grass. I went through the checklist. Everything was fine (including Gathering grass data for object LOD), until this part: Hope someone can help, I'm at a loss. Could this be the object bounds thingy? That it causes a lot of different grass types to not be included in the LOD? Seems to be the case, I see lot of lines end with ";False". If so, this is where my knowledge ends, not sure what I'm supposed to edit in xEdit. I'm fairly confident in using xEdit itself, just don't know what I'm supposed to edit. If you need any other log files, I'm happy to provide them. DynDOLOD_SSE_Debug_log.txt
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.