Just to ask a newbie question, we are still supposed to use xLODGen to generate terrain LOD's right? I understand Occlusion.esp is no longer needed.
And install it to the end of load order before we run TexGen + Dyndolod?
I wish TexGen can just take care of this too haha.
Same exact error here:
[00:18] Error processing Meshes\architecture\whiterun\wrscaffold\wrscafguardtowerlarge01.nif: '-INF' is not a valid floating point value Skyrim.esm WRScafGuardTowerLarge01 [STAT:000684EB]
I too had the "Item Not Found" issue with alpha 42 resource 12. Deleted the entire folder, re-ran from scratch, same issue.
I ended up disabling Occlusion Data and Plugin to make it work for now.