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NotPerHerrey

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  1. Hi I'm attempting to figure out how to get grass lod to work correctly for my game. I think I managed to be "somewhat" succesful however it seems that grass will disapear as soon as I get close, also more pronounced grass are dotted quite sporaticly across the landscape. I've set grass distance to 0 using beth ini, as it dosent seem to make a difference anyways (Would this be wrong if it was working correctly?). I tried to follow the "blueprint" as close as I possible with OnlyLoadFromCache = True and fowarded GrassLargeReference to 0 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini and DynDOLODGrassMode = 1 in ..\NetScriptFramework\Plugins\GrassControl.config.txt. Both my ugrid and uLargeRefLODGridSize is set to =5 I then created grass cache using MO2 which took aprox 3 hours with the majority of the crashes occurring around the end at 70/70 30%-60% process. Afterwards I loaded the grass just below Dyndolod resource and then proceeded to greate textures using texgen, checking the grass checkbox. Finally I then genereted object lod and tree lod first (open cites method) exiting and then genereted dyndolod with neargrid set to 11 and far to 21 and checking upgrade Neargrid large references to fargrid. Most of this might be redundant but I'm hoping someone might be able to point out where i might have went wrong.
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