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HielkeSkyrim

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Everything posted by HielkeSkyrim

  1. Sorry, it was a plugin count issue. I should not have bothered you with this. I overlooked this and the crashlog pointed me this way, which I now understand as DynDOLOD is the last mod loaded of course.
  2. I just had a CTD on Loading Skyrim. The crashlog tells me it's DynDOLOD. So I run Wrye Bash and indeed, that tool is also saying that DynDOLOD.esp has been removed from the load order. Then I checked Vortex and saw both DynDOLOD plugins still being enabled. How could this be? I have not touched DynDOLOD in over a week.
  3. Fantastic result, thank you I'll apply this to more cool world elements to make them stick out more.
  4. So I'm about to create the new mesh rule. The informative console told me that the model.nif of the two elements I'd like to change are 'NorRubblePiece01.nif' and 'NorRubblePiece03.nif'. Yet I suspect that's not all I need since the advanced tab tells me that I require 'PathTo' in additon to 'FileName.nif'. I suppose I now only have the 'FileName.nif'. I tried clicking the element in the informative console hoping it would expand into more information or perhaps a full path but nothing happened upon clicking it. Do I just put in the .nif part's I have or do I need more information? So I'd rather not have bothered you with this question but I can't seem to find the manual. Do you just paste 'Docs\DynDOLOD_Manual.html' in your webbrowser to view it? I'm using Chrome and that does nothing for me. Or is there some other place I should be able to view it? Is there a direct link somewhere? This is how I've set the mesh rule now. Please inform me if I've made an error.
  5. Thank you, that is really helpfull. I do have the patience to wait for that, I'll be playing this game forever. I appreciate the work you do for the community.
  6. Thank you for clearing that up in such a speedy mannor. Right, let me provide these details for you: Screenshot LOD Screenshot full model Reference form id (I suppose these are the ones I see via the console?): fe01b835, fe01b836, fe01b837 Indeed, a higher quality LOD models are desired because there is a huge discrepancy between the LOD and the full model. As I do not know how to create these I will try what you suggested about using the full model for LOD by adding rules for which I will use the manual.
  7. Heya! I'm relatively new to xLodGen and DynDOLOD so forgive me for not fully understanding the technical details. I'm using xLodGen (high settings) for my terrains and DynDOLOD (2k@high) for objects and trees. My LODs look very impressive yet I noticed that not all mods play well. Interesting Roads is one such mod. Here is a screenshot of what I'm talking about. The dolmen sticks out like a sore thumb because of it's low blocky textutes. Please correct me if I'm wrong: In my understanding this mod does not come with high quality billboards to support DynDOLOD, thus DynDOLOD generates the LOD based on the texture of the Dolmen which in this case results in a very low res LOD. My question: Is there something I can do to improve this LOD or is it up to the mod author to fix this?
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