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fuhq2mofo

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  1. Can't edit my post, but scratch that part about it keeping the scaling after stage 15. The tree LOD is now gone after a full reload of the game. I was ganna check the IDs of the LODs before I logged for the night, only to find nothing there lol
  2. Hmm, nothing installed that affects the Gildergreen, other than Gildergreen Regrown itself. And the LODs are working fine for the 75% scaled version from quest stage 10, which also uses the fully regrown model. But nothing changes when GGR finishes on stage 15, it keeps the 75% scaling on the LOD. Load order for my SSEEdit is currently: USSEP DynoDOLOD.esm Gildergreen Regrown.esp DynoDOLOD.esp I mean, I am seeing 2 different references in DynDOLOD.esp for the tree. But they're both scaled to 0.75, maybe one of those shouldn't be? gildergreenregrownesp_0012DE_Tamriel_DynDOLOD_LOD gildergreenregrownesp_0048E8_Tamriel_DynDOLOD_LOD Also, the tree reverts to the base version (RefID 000461ce) from Skyrim.esm when GGR finishes on stage 15. So it leaves no trace of itself when it's done. Maybe that's causing an issue? And I'm generating 2.x LODs now will report back tomorrow (3am here)
  3. Hello, my first post here, love your work! Any way, I found a bug with DynoDOLOD and Gildergreen Regrown while working on my own Gildergreen mod with DynDOLOD support. Currently LOD references for the fully grown tree aren't being generated (quest stage 15). Only the 75% scaled, partially regrown version is being placed (quest stage 10). To be fair, it looks like Gildergreen Regrown is actually tricking the game into spawning the regular tree (as if you'd went the sap route) when it's all said and done. So it's not referenced in the mod at all if using xEdit and whatnot. So it's probably scripted to manipulate the vanilla quest in some way. Thanks and, again, keep up the great work!
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