Oh mighty!
We're summoning you. Here is a humble offering for Thee for thy mighty gift of DynDOLOD. Lastborn! ...or was it first... born. Well... amm... muu?
I don't think it's a bug. But I also don't think I'm doingv anythig wrong either. Maby some quirky setting? (though I reset ini...). The problem is here:
(Maby there is a problem with ground texture as well? but im content with what it is) As you can see, there is some nice THICC dynamic grass, and next to it is what I suppose should be LOD grass. And there is. But... it seems kinda... lacking. The issue can kind of be "traced" to the atlas texture which looks like this:
TexGen produces a least several different grass textures for my grass mod (Verdant), but they dont thow up in the atlas.
I've change my grass mod to verdant from veydosebrom because I've found somewhere a info that vedosebrom has some problem w object bounds not defined. The author of verdant confirms DynDOLOD grass works for him (just from his comments on his mod page). I've checked the formus, the internet, grass and other mods pages' I use. Removed grass booster, changed the gras ESP to NOT ESPFE, checked the ini's x10 and even changed my FOV setting, each time regenerating the dyndolod, texgens, even grass cache.
I've checked the logs and nothing interesting there, just warnings about large references and initially disabled stuff. Nothing saying "exception" or "error". I know it's bad, but may I dare to assume that this is not it. I will post them if required, just do some cleaning of personal data.
Thanks in advance!
Ehhm.. MUUUU!?