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K4MI20L

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Everything posted by K4MI20L

  1. @sheson Problem solved I unarchived meshes's BSA, to look for the textures used on the bugged buildings, and finally found what was wrong. For the bandits towers it was TB's Towers 4k, the ridgedstone textures overwrited my ruins textures (Rudy's) And i also think that changed load order for Majestic to be placed before BDS has did something too. (sounds more logic this way) Anyway, thank your for your time and for pointing stuff that i was far to think about. Keep up the good work. Cheers !
  2. I don't remember of this issue with DynDOLOD v2.xx, didnt modded my game for a year. I checked in xEdit and the plugins which modify form id 00050372 and 006AE38, are Better Dynamic Snow 3.3 and Majestic Mountains. Is it a load order issue ? About the quality of textures installed and their normal maps, i'm using in this order (MO2 left panel) : Skyrim 2018 (by Pfuscher)/2019/2020 part I/Cleverchaff AIO 2K/ Skyrim 2020 part II and below : Majestic Mountains/Better Dynamic Snow 3.3/Hyperborean Snow more below : TB's Towers 4K (which is for bandits towers) So i think normal maps aren't that bad.
  3. Hi sheson, First thanks for all your work. I just have an issue with snowy buildings. (Ruins, Bandits towers, Volkihar Castle...) Here's an example where you can see that the left part of the ruins is a mix of the correct texture for ruins and some unknow white/grey texture, and the right part is fully white/grey. Now if i approach the ruins, this strange effect reduces and the texture appears correctly (left is correct but right is still white/grey) If i continue to walk to the right part it slowely appears correctly when approaching. Now without Texgen & DynDOLOD The Ruins looks correct, same for the bandit tower, but...if i regenerate TexGen & DynDOLOD the bandit tower is fully white (even when im close to), and the Ruins looks the same as the 2 previous images. All screenshots has been taken on new save. Any idea ?
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