I have an issue where once my character moves a certain distance away, these ugly red patches will start appearing in the ground. When using a scope to snipe from afar (or when free-caming around), you can see them.
It's because a specific ground texture is not loading. Funny enough, the grass and trees textures still all load just fine.
In the video I go from the Sanctuary bridge to the Red Rocket, and by then the ground of the cell in Sanctuary already has the red patches. I turn back and walk to the bridge, but it's not until I go onto the bridge itself that the red patches disappear. (In the video I purposely don't go onto the bridge).
I'm trying to fix this issue using FO4LODGenx64. But the amount of settings is confusing me, because there are settings for LOD4, 8, 16, 32 and each has their own options for quality of meshes, textures, diffuse etc. I've read the Terrain-LOD-Readme file, but it's still unclear to me:
1) Can FO4LODGen fix my issue? As in can it force the ground textures in further cells to load even if I don't enter that cell?
2) If so, what settings do I most likely need to use to get rid of those red patches?
3) Why do the textures for grass and trees load fine as long as they are within my uGrids, but not the ground?
Update: I've tried using Quality=0 and Size=256 for LOD4 through to LOD32, and ticked Protected Borders for LOD4. Seems to have no effect at all w/ regards to my issue.