Texgen from 66, 67, 68, 69 are all creating completely black billboards which were previously skipped - and they then show up in game as ugly black boxes (picture 2).
On _65 with resource 19 I did not have this issue. Everything looked great.
First pic is a screenshot of the raw, full size texture - all of the grasses which are having this issue look similar (e.g. a lot more blank space than texture).
I'm posting the entire log below, but I'm not sure how much good it does you. Here's an example of a grass that I'm talking about though there are 30~ sets of _1.dds , _2.dds , .txt that are pretty much identical 24 x varies .dds that are just solid black. Again, previous versions skipped these
[LOD]
Width=124.639595
Depth=100.611389
Height=71.222626
ShiftX=0.000000
ShiftY=0.000000
ShiftZ=-2.420879
Scale=1.000000
Width_1=115.965782
Height_1=71.222626
Adjust_1=-2.654934
Width_2=88.443649
Height_2=71.222626
Adjust_2=-6.083870
Model=Meshes\landscape\grass\grass_clump_dead.nif
ModelCRC32=B86D2067
Texture_1=textures\landscape\grass\Grass_Clump_Dead.dds
TextureCRC32_1=4F6E9678
Secondly, it's probably not relevant since the above mesh meets size criteria below.... but:
Texgen.ini has this ; automatic tree/grass discovery - base record object bounds Sqrt((X2-X1)^2 + (Y2-Y1)^2 + (Z2-Z1)^2) >= Min[Tree|Grass]ModelVolume
is not volume it's size of the bounding box. Please don't yell at me if pedantic, just was trying to solve this on my own. never had a reason to check this though.
Happy to send meshes/textures, whatever. Not sure if it's just a bugged mesh that's now showing up or what.
Thanks!
TexGen_SSE_Debug_log.txt texgen_sse_log.txt