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enthe

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Everything posted by enthe

  1. Texgen from 66, 67, 68, 69 are all creating completely black billboards which were previously skipped - and they then show up in game as ugly black boxes (picture 2). On _65 with resource 19 I did not have this issue. Everything looked great. First pic is a screenshot of the raw, full size texture - all of the grasses which are having this issue look similar (e.g. a lot more blank space than texture). I'm posting the entire log below, but I'm not sure how much good it does you. Here's an example of a grass that I'm talking about though there are 30~ sets of _1.dds , _2.dds , .txt that are pretty much identical 24 x varies .dds that are just solid black. Again, previous versions skipped these [LOD] Width=124.639595 Depth=100.611389 Height=71.222626 ShiftX=0.000000 ShiftY=0.000000 ShiftZ=-2.420879 Scale=1.000000 Width_1=115.965782 Height_1=71.222626 Adjust_1=-2.654934 Width_2=88.443649 Height_2=71.222626 Adjust_2=-6.083870 Model=Meshes\landscape\grass\grass_clump_dead.nif ModelCRC32=B86D2067 Texture_1=textures\landscape\grass\Grass_Clump_Dead.dds TextureCRC32_1=4F6E9678 Secondly, it's probably not relevant since the above mesh meets size criteria below.... but: Texgen.ini has this ; automatic tree/grass discovery - base record object bounds Sqrt((X2-X1)^2 + (Y2-Y1)^2 + (Z2-Z1)^2) >= Min[Tree|Grass]ModelVolume is not volume it's size of the bounding box. Please don't yell at me if pedantic, just was trying to solve this on my own. never had a reason to check this though. Happy to send meshes/textures, whatever. Not sure if it's just a bugged mesh that's now showing up or what. Thanks! TexGen_SSE_Debug_log.txt texgen_sse_log.txt
  2. Hey Sheson, I noticed something a while back - but don't see anything in the help or being discussed - but in the DynDOLOD_SSE_Default.ini (preset.ini), there's this section: TreeLODMaxTileSize=512 TreeLODBrightness=-5 GrassLODMaxTileSize=32 GrassLODBrightness=-5 ObjectLODMaxTileSize=512 ObjectLODBrightness=-1 FullTextureMaxTileSize=512 FullTextureBrightness=-1 Values above are mine, obviously. I've noticed that there is no way to change object or grass billboard brightness in the gui, only direct modification in the ini. Is it intended that these fields be hidden and separate from billboard brightness? Really appreciate your helpful support. Sincerely, I wish more MAs documented as well as you do.
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