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saintNoojiez

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Everything posted by saintNoojiez

  1. I follow the steps exactly, grass r g b value in lodgen_SSE_Export_Tamriel.txt reflected the last build (changed again for the sake of testing, turned back down to 0.8 and grasslargereference=true), open dyndolod in expert mode and click execute lodgen button. when it was set to false grass was loading at the edge of loaded grids as intended, after the change grasslargereference there was a gap between the loaded cells and a bit further off which is the intended effect and shows me it is working and I am editing the correct files, but the grass colour won't change. Maybe beginning to think that it's an issue with my load order, but there are no loose files are overwriting the grass mod, I am not sure what is going on
  2. Which exported file contains the information on the desired values? My grass lods are still white, I have regenerated several times and I am certain that I am not missing any steps. TexGen and DynDOLOD don't give any errors, I am editing the dyndolod/edits scripts/dyndolod/dyndolod_sse.ini with the rgb values (it is the only installation of dyndolod on my PC, but I double checked the paths in MO2 to make sure I am using the correct install) I am clearing dyndolod and texgen output folders inside the dyndolod install folder before regenerating, and have gone to the extremes of setting each r and g and b value to 1 instead of 0.x but still the grass lod is white in game, I can provide more screens but they're all the same (coc whiterun from main menu, tfc to view northern transition from loaded grid to lod)
  3. I used those values as a example because that person has the same grass, weather and enb that I use (sorry for lack of clarification on that) I have tried multiple different values for the grass brightness over 3 different rebuilds so far and regenerated dyndolod output from scratch (both texgen and dyndolod after deleting previous outputs, just so I know it is all 100% fresh after dyndolod/edits scripts/dyndolod/dyndolod_sse.ini edits have been applied) It's just that if there is any noteable difference between the default settings and around 0.600~ for the rgb values I am not seeing them, even with each rebuild the grass in the tundra looks white
  4. Hi sheson, I have been searching for info on grass color (I have read the instructions for grass top and bottom shadow) I searched on Folkvangr nexus for thread for settings for dyndolod 3, they use rudy enb with cathedraal weathers and folkvangr and reported These were the settings posted in folkvangr forum by a user for DynDOLOD_SSE.ini but I rerun dyndolod (and texgen again first just for good measure) but my grass is still a shade of white as pictured: https://imgur.com/a/3LzGLZn Sorry if the answer is obvious, i have been searching this forum and google/reddit for answers and rerun dyndolod 3x times so far with different settings and can't see any change on the ini settings provided, the grass is always white like the screenshots so I must be missing something exceedingly obvious or something is wrong
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