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Everything posted by jyujinkai
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[enbboost] Question about setting ini
jyujinkai replied to jyujinkai's question in General Skyrim LE Support
Right so I enter.... VideoMemorySizeMb=3899 ? Becuase the STEP project page says... and 3899 is not a multipul of 1024?? (so confusing these instructions) -
in the instructions it says... So as we are all suposedto be using enboost acording to the project page... what are we3 suposed to set this to... 16? Off (Point)? or Off (linier)? Thanks.
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Is STEPT etended just mean adding all the mods that are not got the GREEN CORE colour next to them?
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[enbboost] Question about setting ini
jyujinkai replied to jyujinkai's question in General Skyrim LE Support
so I would just set it to "4096" and not minus anything from it? -
Hi there.... never used ENB boot before.. I thought it was only for END users... but following thenew STEP says "everyone" should use it... I have some questions though... I run win7 with 8gigs of ram and a GTX 960 with 2048 Vram... the instructions say.... ";64-bit users with >= 8GB system RAM, set to formula: [Total Available Video Memory] - [170 (for win7) or 350 (for win8/10)]" so I should put - "VideoMemorySizeMb=1878" .... is that correct? Also in the pref ini editing sections there is this line... "bFloatPointRenderTarget=0 ;Set to 1 if using an ENB Preset (NOT supported by STEP)." Do I set this to 1 now I am using the ENB dll? Thanks!
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Hi there... I'm starting a new play though. I bought Fallout New Vegas during the steam sale.. gfx modded it a bit to improve the vanilla experience as well as the obligatory unofficial patches and the lead designers mega patch thing... blah blah. And all that happened is that I wanted to play Skyrim again! Plus there isa brand new STEP! Anyway, I am starting the modding process, I noticed that STEP has a new version so I am going to build the STEP core as a base, but plan on using some gameplay altering stuff.. namely PERMA but I have 2 questions... I probably should have made to threads, but though it may as well be on.. I am really asking question 2.. but interested in thoughts on question 1. 1) Is PerMa ready? Or is it getting fast regular updates and I basically should wait a little longer. Is PerMa ready for a full playthough? 2) During my initial cleaning of the original dlc packs, I do not know if it is needed.. I just followed Gopher... anyway I just mean the TESedit.. load, apply filter for cleaning, delete identical records... ANYWAY, after I do all that the LOOT window is still showing 1 exception on all the things and I do not know what it is or if I should care... "Add: C.Location, Graphics, Invent, Names" What dose this mean? Thanks guys!
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Is there any "Full Package" version of STEP?
jyujinkai replied to jyujinkai's question in General Skyrim LE Support
yeah, just detting DUEL STEALTH REDUX to work is like a day of screwing around... -
Is there any "Full Package" version of STEP?
jyujinkai posted a question in General Skyrim LE Support
Hey guys. Been interested in doign a new playthough... and I do not feel like spending days setting up the game... isn't there a "full packadge" version of step we can just install and if not why not? -
MO and LOOT - How can I get the result screen to work?
jyujinkai posted a question in Mod Organizer Support
Every time I run loot form the LOOT application (not the built in version of loot that comes with MO) after it is done the result window with all the important information is blank? This problem has been around for ages, I was hoping it would be fixed in this version. As it hasn't ever been addressed I was wounding if there is some problem on my end? Any ideas? -
Hi I have a suggestion to the DEVs of MO. (assuming it can not do it already) Basically finished my "test" set up,... you now that ready to play.. lets play 1st 10 levs or w/e and see how it goes. Anyway the last step for me is to run DDSopt. While doing this I thought it would be cool if MO had a texture combining function. It already has a extractor. I see it functioning like this. 1) Using the LEFT panel's MOD order it extracts or copies all textures. 2) Starting at the MOD in position 1 3) Any conflicts are automatically over written by mod 2, then 3, then 4.. etc 4) We end up with a single texture directory for the entire modded game 5) run DDSopt on that dir 6) RaR it up the optimized directory and add it to MO 7) Enable the texture mod as the last mod We now have a optimized game but all the original MOD files in the directory are completely untouched. I was thinking this as when I run OPT on the MO mod dir I get an output to a different dir and I need to overwrite the original texture files. Any idea if this is a good idea, or is there a system like this I do not know of .. or any tips on what to do after I have a massive "output" dir of optimized textures from the MO mod folder? Thanks in advance
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Hi again... my test game ran great for 10 levels so adding the rest of my mods I wish to use ready for a new play though.. but I have one more question... Some mods have "patches" so they work with other popular mods... if you have 2 mods with the same files, like ESP or w/e. Do you only use the file that is higher in the mod list on the left panel? Or do I need to merge the mod data and physically replace the files in the original.
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Can you save a profile to take to a diffrent computer?
jyujinkai replied to jyujinkai's question in Mod Organizer Support
great, thanks guys! -
Can you save a profile to take to a diffrent computer?
jyujinkai replied to jyujinkai's question in Mod Organizer Support
how? Thanks -
Can you save a profile to take to a diffrent computer?
jyujinkai posted a question in Mod Organizer Support
Can you "save" a profile to take to a different computer? Like say I have "Profile Working Awesome"... can I save that somehow and copy it to a USB, take it to a mates and somehow "load" it on MO and now he has an exact same modded game as I have? Thanks in advance -
Dual Sheath Redux - How do you "update it"
jyujinkai replied to jyujinkai's question in General Skyrim LE Support
so in a way, deleting the patch mod completely and then just recreating it is the same ting? -
Hi there... I followed your youtube chan tutorial on getting DSR working and have it all functioning fine (or so it seams anyway).. but I am confused about one thing.. Here is your tutorial video (7:20 into it) https://www.youtube.com/watch?feature=player_detailpage&v=JG3qJ73MrIQ#t=440 The video says if you chaneg the loot order or add new mods to run the patcher again, and "drag the files into the pacth each time"... but he dosn't tell me how to do it. Like I have run teh patch and have it working. now installed the last few mods (perma) then I run the DSR patch again... How do I add the new patch files to the existing patch?
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What dose the paper clip icon mean in MoD on the right plugin pannel?
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hmm, that is pretty cool. After I get everything sorted I will necro this thread if I have any problems.
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yeah, I understand what they do.. I was trying to ask about how the "auto sort" of the left can be done. If there is an error (say I drag out the unoffcial skyrim patch to the wrong place" a "1" mark apears on the stop sign on the top right. When you click on that there is a button "fix this" that runs a beat auto sort on the left pannle. How can you run this auto sort at will? Or dose it only run from that stop icon thing?
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Last time I played Skyrim there was a mod called "BOSS" and now I am using "LOOT"... anyway... On the right of the screen is the ESP list.. and "loot" seams to sort this fine. (there is also a built in sort that is saying it is using a out of date "loot". so I am using the application with the run command Anyway, on the left is the mod order. If for example I drag teh U-Skyri_Patch down to the bottom the stop sign shows an error with "potential mod problem" and a FIX button. I click that and the LEFT side is now sorted properly (I assume, there is now now error) Anyway, isn't that what LOOT is suposed to do? How do I run the "left pannel sort" at will, I only ever see it is there is a "!" in the stop sign on the top right. So I have 2 lists to sort? The Left and the Right.. and loot seams to sort the rioght fine.. but how about the left?
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Is it possible to get MO to save / export a config? Like say I have Skyrim setup and it is all workign great and I want to keep that. I press a button and it exports all the mods, ini files etc etc w/e .. so say ages latter I can install Skyrim, click import and have everythign setup agian? Or take a USB to a mates house and just click into install skyrim. Basicaly setup my own "pack" of mods that can be "one click" installed?
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Hi.. I am about to start a new play though.. I played a bit with MO last playthough about 2 years or a year ago or somthing... anyway.. I am installing and I have a few noob querstions about best practices... So far I have only installed up 2 the end of 2D - Fixes and only the "green" ones. 1) I have a few mods with the "brush" symbol on them in the "plugin" tab on the right. Do I disable those? (see pic) 2) Am I suposed to load every mod in TESEDIT and clean it? Unless it says no to (like the "Guard Dialogue OverhaulLink to the mod's Wiki page." for example) Thanks in advance!
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Hi guys... Found a kind of annoying UI problem in MO that you may wish to consider. It is relatively minor and has no affect on functionality, but in "organisation" and it is possible it is just me that thinks this. Either way the app is great... so take this in the spirit I intend, as in just a heads up form my personal use. If you group select a ton of mods and change the category it sets all the mods to the same one. Even if they are ALREADY in other categories. For example I downloaded and organised the entire STEP project as a single profile. For easy updating and management I made a category for each section of the step. This is all good. Now I make a new profile and start to add my own chosen mods.. like Skyre or w/e. These come in using the default categories from Nexus. That is all good. Now after I have everything installed and set up in order in MO... I tried to select all the mods and put it in a new category "SkyRE+Realism"Â the problem is that it changed all the other categorises as well.. putting everything in that cat. The only way to do this at the moment is to select each individual mod and set the extar cats on it. Maybe make multiple selecting setting of cats only ever ADD to existing sets? I dunno I am not magic programmer guru.. just saying.
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Does a MO Profile also include the piority order?
jyujinkai replied to jyujinkai's question in Mod Organizer Support
awesome.. why is MO not the standard.. I am almost angry I spent so long in NMM! Thanks for the help! -
Does a MO Profile also include the piority order?
jyujinkai posted a question in Mod Organizer Support
Hi there... Dose a MO profile also include the priority order for the mods? Or if I change the piority order in one profile is that a global position for that mod and the profiles only track if it is activated or not? Thanks in advance!