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the_gneech

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Everything posted by the_gneech

  1. Here is a link to screenshots, with IDs in the console. Fresh download of DynDOLOD Alpha-30 that was posted this morning. https://drive.google.com/drive/folders/1-egZDDo2SK-8LDIW4yR-v2FUKlyMKZfC?usp=sharing Not all of the trees added by the mod have the effect now. The ones in Rorikstead, for instance, work perfectly.
  2. The disappearing trees are probably a conflict between the other two mods then. LOD artifacts continue to appear when running the base cherry tree addon, with all mods up-to-date and a fresh run of TextGen and DynDOLOD Alpha-30. Trying different combinations of mods, the behavior when running Enhanced Solitude appears to be... Base Cherry Add-On: Cherry trees appear in Solitude and Whiterun (occasionally growing up out of a building), with LOD artifacts. Cherry Trees for Solitude Expansion from the Myrkvior page: Cherry trees do not appear anywhere. Cherry Trees with "TFoS Cherry trees patch for Solitude Expansion SSE": Cherry trees do not appear anywhere.
  3. FOLLOWUP: I didn't realize that a new version of DynDOLOD had slipped out when I wasn't looking! That appears to have fixed the non-cherry tree artifacts inside the town of Whiterun at least, but now the cherry tree mod data isn't loading at all as far as I can tell. I'll investigate more tomorrow and see what I can find.
  4. Using DynDOLOD 3.00, LOD artifacts are appearing in child spaces using the current (as of 2/15/21) versions of Myrkvior - The Flora of Skyrim - Trees SSE for DynDOLOD 3.xx, TFoS Trees AND PLANTS for Whiterun Town, and TFoS Cherry trees, in combination with JK's Skyrim and Enhanced Solitude/Enhanced Solitude Docks. Of particular note is that some afflicted cherry trees do not appear to be inside the town space. Solitude: 000012d0, 000012d1 Whiterun: 00000d6b Rorikstead: 000012d2 (Might be in the town? Not sure.) Interestingly, around Whiterun I also found cherry trees that did not suffer from this effect, such as 00000d69, 00000d6a, and 00000d6c. They have been added by the TFoS tundra mod instead. The mod author has been notified. Thanks. 🙂
  5. I read through the manual looking for this, and I feel like there should be a box with this value in it somewhere, but I haven't figured out where. O.o I get that Skyrim has a "near" range, "medium" range, and "far" range for choosing which models to load, but even with DynDOLOD set to "high," I'm still seeing grass materialize as I pass it instead of when it should start to be visible; and the trees modded into Whiterun don't appear until I'm literally in front of the town (since I left them out of the TextGen process). So what I would like, is basically to double what is my "near" range. I don't care about being able to see every leaf in Whiterun from the Throat of the World, but when I am on the hills above Whiterun, I would like to see the trees in town and the grass around it. Like I say, I feel like there is probably an obvious answer for this buried in jargon that is going over my head. But... it's going over my head. XD How do I double my "nearby" rendering range, pls? Thanks!
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