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apoapse

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  1. I think you fixed my earlier issue with Erikur's House -- thanks! Now, I'm having trouble getting TexGen to run; shortly after I click through the menu, it gives me one of these messages (printed the whole thing for more info): Am I doing something incorrectly? For reference, I'm running it through MO2.
  2. Unfortunately, it didn't seem to solve my issue. I was right to (a) put the file in Edit Scripts/DynDOLOD/Rules and (b) only regenerate the dynamic LOD, right?
  3. Interesting, and thanks for the quick reply! Will this rule make it into future alphas?
  4. Loving DynDOLOD 3.00 so far. I'm having an issue with the latest alpha, though, in conjunction with Legacy of the Dragonborn and Open Cities. I followed the OCS directions to the letter (which is why I'm not having more issues), but using Arthmoor's latest LotD-OCS patch and DynDOLOD 3a27, Erikur's house in Solitude is completely missing. I would attach a screen, but I'm not quite sure how. Now, this issue only appears when using DynDOLOD.esp, which I have generated using default medium settings (I changed some tree settings, but they shouldn't have any issues, I imagine). In xEdit, it looks like the house mesh was replaced with a DynDOLOD_WorshipperActivator and hidden underground -- this is the case with several buildings, though, so I can't imagine this is an error. I can make my own hotfix, just forwarding OCS' info past DynDOLOD.esp in xEdit, but I'd like to figure out what the issue is. I did not have this issue with version 2.89 (the latest LTS release I used), and no issues appear when LOTD isn't enabled. Any help you could offer would be greatly appreciated!
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