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blaa

Citizen
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Everything posted by blaa

  1. Here is a transition with the EVTs: https://streamable.com/3ef56m Compared to the two shape-shifters I posted earlier (https://streamable.com/j91jqk), this is a world of difference. I wouldn´t really recommend 3D Trees if minimizing pop in is important to you. I´ll try the hint with fSplitDistanceMult and post results later. Currently my ini has fSplitDistanceMult = 4.0
  2. I generated EVT now and it is much better. Only issue remaining in my game is some flickering in the distance, which is a vanilla issue afaik. The tools work perfectly, both for grass and ultra trees.
  3. Okay so I have done the following now: terrain with xlodgen, ultra trees and grass billboards with dyndo I used 3DTrees again cause I wanted to give it another try with the new beta. And the manual does list it as compatible. Here we see two shape shifters caught in the act: https://streamable.com/j91jqk This moment also kinda captures the issue: Look at the trees on top of the screen. Also, the texture pop in is still very noticeable. https://streamable.com/iablx7 I also have some flickering in the mountains going on (zfighting?) and the ini is already with the recommended values. My question is, can this be enhanced upon or have I kinda reached the end of the rope here? Other than that, I am very happy with the result: https://steamcommunity.com/sharedfiles/filedetails/?id=2392240896 Grass as far as the eye can see, wonderful. This is what the grass pop in looks like at it´s best, look at the hill- just a slight color change. In other scenarios it´s a bit more noticeable, but this is great: https://streamable.com/0nh49y
  4. Can´t edit any more, but the values were even higher from some of the LOD stuff in the inis and skinned trees at 200, so that wasn´t it.
  5. Yeah that might be it. I thought the reason was more along what z# said, but I haven´t properly configured it, which I will try now. Also I used the latest stable 2.91 but I´ll try the beta now. Thanks guys. E: Might switch to Myrkvior, seems interesting from the description.
  6. I tried 3D trees. Some trees still shape-shift upon approach, creating a pop in effect that is more subtle/less jarring but still there. What tree mods do you use for ultra trees? Anyone know one where the pop-in is basically not noticeable at all any longer?
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