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S_K_U_L_L_

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Everything posted by S_K_U_L_L_

  1. Brought this up with the mod author and they do believe it is a bug on their end. Sorry to trouble you with the issue as DynDOLOD does not seem to be related to the problem. Thank you for assisting me anyways!
  2. Forgive me if this isn't the correct spot for this, I don't know whether I should make a new topic or respond to the Alpha's topic. I am just about done with my pretty sizable modlist and ran TexGen and DynDOLOD through MO2 to ensure everything worked. TexGen ran correctly with zero errors but when running DynDOLOD I get the following fatal error: Can not resolve cell or worldspace for Solitude Skyway SE + BluePalaceTerrace [PATCH - LoTD] (STD).esp 0I_ADJ_CorridorToCourtyardDoor_001 [REFR:3F0029FE] (places SJailDoor02Load "Door" [DOOR:000E3E3F] in GRUP Cell Persistent Children of WBPTLOTDPatchCorridors "Blue Palace - Corridors" [CELL:FE025827]) The DynDOLOD_SSE_Debug_log has not updated with my most recent runs of DynDOLOD (Its last log is when I accidentally ran it yesterday without enabling the TexGen Output)The DynDOLOD_SSE_log does not display any errors, I just get the pop-up without any pattern I can discern (The final lines of the log are always different with each attempt before the error pop-up) The .esp producing the error comes from KhrysINXS's Modular PatchxPress. They could not replicate the error with an earlier 3.0 Alpha build so they suggested I just use the mods I was attempting to patch and their patches. So I made a fresh MO2 profile using simply USSEP, Legacy of the Dragonborn, Blue Palace Terrace, The Great City of Solitude, and Solitude Skyway. I then installed KhrysINXS's Solitude Exterior LOD Unlocker Advocate II, the GCoS + Skyway + Blue Palace Terrace patch, and the Skyway + Terrace + LoTD patch. I installed it all according to the mod author's instructions and... got the same exact error running DynDOLOD. KhrysINXS could not replicate the error with the same load order so they suggested I make a post here. The only settings I changed in DynDOLOD were the setting for Grass LOD with No Grass in Objects' grass cache and ultra trees. I'm still unsure if this is a fault on my end or on DynDOLOD's side but any help would be appreciated. I would like to use these mods AND have the fantastic LOD DynDOLOD provides.
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