Ok. As first, hello, i will give you my first born, and gladly, you deserve that more than anybody if i manage to pull out this grass Lod generation thing you got out. Tex gen and DynDOLOD work fine, and do their stuff like usually, slow on my 6 core i5 8600k. Generated textures and lods, at high works, as always. I followed all the instructions for grass lod generation, and since this morning im trying to finish this precache thing. I just need some guidelines. Instal nograss mod, place the .py file in the grass folder. Set the values in config files of grass and dyndolod inis. Run the script Wait for it to finish, take the files from Overwrite folder make a mod from it. Place in load order. Go texgen and place the textures in the load order, then go Dyndolod, place the output in the load order. How long does this thing take for Christ sake xd. Does the number of additional world spaces( like bruma, wyrmstooth, solstheim, grey cowl, moonpath, arnima) impact the length of that precache generation, and are there options for trimming down the time for the said process. Do multiple grass mods, and grass and ugrids .ini settings impact the time of the cache generation. Is it normal to get the crash reports from every crash in the overwrite folder in netscript subfolder, when the message in MO says the game will chrash till this process is done. Does this process require more cpu umpf. I have read almost the entire topic word for word, and because its a new feature found little info.