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SeaSparrow

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Everything posted by SeaSparrow

  1. Hello! I managed to generate a (mostly) working grass LOD setup for 1.6.640. The only issue is that the Tundra/Whiterun grass LOD has a different color when compared to the regular grass. The rest of the grass LODs appear normal. I tested with and without a weather mod (Obsidian) and no ENB is used. Grass is not complex, but I do use Grass Lighting for Community Shaders. Relevant screenshots (Hosted in Discord): Tundra Falkreath Relevant log files (hosted in Ufile.io, zipped), also included in this post for convenience. Logs Any advice is highly appreciated! ErrorHelpRequest.7z
  2. I can't seem to get seasonal grass lods to function in 1.6.353. I created an MO2 clone instance, downgraded it to 1.5.97, installed NGiO, set the required settings in the relevant INI, and generated grass cache for each season. I then batch renamed them appropriately (from *.cgid to *.<season identifier>.gid), put them all in one mod and transfered it over to the 1.6.353 instance. So far, so good. I then attempted to create Grass LOD with DynDOLOD advanced mode, made sure that Grass LOD mode was set to 1, made sure that the grass references were being read and let DynDOLOD do its thing. And no grass LODs were generated, because Tamriel finished in 10 minutes.
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