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smallstonefan

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  1. I was getting an Index Out of Bounds error and I finally figured out how to fix it. Seeing that others occasionally get this as well, I thought I'd post here in case it helps others. In TexGen you can type in the Units Per Pixel box and it will let you type values that don't appear in the list. In my case, I was typing 8. However, the Alpha version has the text '8.0 (1440p)'. You need to select that from the list - if you just type 8 into the box the code in the backend can't find that value in the list and gives the error. Suggestion - you might want to limit that dropdown to only allowing a selection and not allowing typing. Thanks for the great program!
  2. Thanks! I read the suggestion on how to do it, but I am unclear on if I need to do it. All I have changed since generating the LODs is installed a new tree bark texture. The billboards look fine - should I regenerate since I have a new texture?
  3. First - a sincere thank you to whomever built dyndolod. I've been modding Skyrim for years and I'm 3rd or fourth serious build since VR came out and though I've gotten my mod list into the 200s with merging I never approached generating my own lods. I just did for the first time and I'm simply stunned at home much better the game looks. My question is I successfully generated lods for all of my mods including simply bigger trees. After generating the lods I installed HQ Tree Bark. The question is do I need to regenerate my lods and are there any risks involved? As I understand it I have to remove the old generated mod files and replace with the new ones created by dyndolod. Obviously, any time you remove mods there are risks. Will I even notice a difference with new lods since I installed HQ Tree Bark? Thanks for any guidance you can provide.
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