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aikomiko

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Everything posted by aikomiko

  1. Methos, have you tried "NetScriptFramework SkyrimSE v12" by meh321? https://www.nexusmods.com/skyrimspecialedition/mods/21294?tab=files This mod writes a Crash log which may help you find a solution. Also I recall reading (from mod author's posts?) that the mod author meh321 plans, or is perhaps actively working on an update to this framework that may provide more specific information in the Crash log. Also there are many CTD related discussions within the Posts section of this mod on Nexus. I respectfully suggest acknowledging the mod author and the other community members helping on this mod thread as this is the most recent active work I know of that might help with troublesome CTD problems. If anyone knows of any other coding work helping players to more efficiently track down CTD causes please reply with info - thanks! Good luck everyone!
  2. Okay, I've removed the Bashed Patch and DynDOLODx64 is executing as I type -- so far so good -- and already well past the point of the previous fatal error so it seems you are correct! Heading now to the forum link you kindly provided... :-)
  3. Trying out a new custom tree modlist (LexyLOTD+) along with various zEdit merges -- so there are many new variables in play at the moment. This setup generates terrain LOD just fine with xLODGen, and exits successfully after generating textures with TexGen64. However DynDOLODx64 quits soon after launching with the assertion error noted. Have upgraded to DynDOLOD v2.81 and am using Farmhouse Chimneys. Appreciate any advice as to what is the root cause and solution here. Log files attached. BTW - really love what DynDOLOD does to the game, some amazing views! And its so nice to REALLY look around. Thanks Sheson!! DynDOLOD_SSE_log.7z bugreport.txt
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