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Saint_Chewy

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Saint_Chewy last won the day on November 1 2022

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  1. Hi Sheson, apologies for the delayed response. If I save the game when I start stuttering and reload - whether its reloading the save in game or quitting and reloading the game - the stutter will no longer be there, but will come back in the same manner after a bit. I was also able to get almost all of my new computer built (just missing the 4090), and now with my 13900k and 6200mhz DDR5 RAM it does seem to play a bit better. In fact I do not get the same exact stutter in the same spot as before even with the default .toml (still starts to stutter around Riften), BUT unfortunately its the same deal as before where I will still stutter after awhile. I still need to do a bit more testing with the .toml you provided - I was just wanting to see if it was going to be fixed with a faster computer and also just wanted to check and let you know there has been a small change with faster hardware.
  2. I fully agree with you Sheson I think that whatever is happening is unique to me because before I ever posted here I tried about a hundred different Google searches trying to see if anyone else had a similar issue and fix and really didn't find anything that was even close to what I am experiencing. Its extremely frustrating that this is happening because I am so close to having a perfect mod list set up. Its just strange that after all my testing it comes down to two very well made mods that somehow seem to be conflicting for just me (and my wife's computer). Also, I tried that mod that you linked and I regret to say that I still have that same exact stutter as before. I thought the same thing as you that my ini files were the cause and because of that I have tried several different tests with my ini files. I have tried just plain vanilla ini files with no input from Bethini set from low to high, I have tried using Bethini to set the quality rather than the launcher, I have tried removing the custom ini and yeah all of that doesnt seem to make a lick of difference. I actually got my skyrimcustom.ini file from here. I even tried bypassing MO2 and installing these mods manually and using the ini files in the documents folder and that still doesnt make any difference. And probably more to be honest these were just at the front of my mind. It is quite maddening really. This is what my MO2 looks like right now when I do my tests, so nothing seems to be overriding the ini files for now. I am really hoping that my new computer will fix this really dumb issue, but at the same time I am skeptical because I am also able to replicate the issue on my wife's computer. We both have Intel CPUs and Nvidia GPUs (she gets my hand-me-downs). My new computer is also going to be the same Intel/Nvidia combo, but I am hoping that with much faster RAM and a faster SSD that it might be good enough to push through. Fingers crossed!
  3. I posted on the SSE Engine Fixes page about the issue so hopefully I get a reply back on this issue. I wanted to also ask you about what your setup is and what version of Skyrim you are using since you were not able to replicate the issue on your end. I hope to have my new computer built this week so I can try and test it again.
  4. Hi Sheson quick update here. I tried some more troubleshooting this morning and I found that if I hide EngineFixes.toml in MO2 I still get the stutter so I do not think that the .toml is the cause. I tried to hide all of the other files except EngineFixes.dll, but it wouldn't load without the EngineFixes_preload.txt. So it still seems like SSE Engine Fixes is still conflicting in some way, but it looks like its now the EngineFixes.dll or EngineFixes_preload.txt that is the conflict.
  5. Hi Sheson thank you for this new test. I tried just using the two provided DynDOLOD.esm files with the default script and .toml and unfortunately there was no change there. I then tried with the second to last SHESON_DynDOLOD_Worshipper.pex you gave me earlier and also the last .toml and that was also identical in my testing where my stutter is delayed and starts at Riften. This happens with both of those provided DynDOLOD.esm files. I apologize for the bad news here. Thank you again for your help.
  6. I tried the provided .toml and this one also just delays the stutter for me where its right outside of Riften. I also tested with the default .ini files without the custom .ini over the weekend and there was no change with that either. I tried without using BethINI just straight from the launcher and still stuttered. I had completely reinstalled Skyrim and also moved it to another SSD just as a test and unfortunately I received the same results.
  7. Hi Sheson I attempted more troubleshooting over the weekend and unfortunately did not make any more progress. I did go ahead and ran DynDOLOD without dynamic LOD and like you said this does not cause me to stutter. I know I have taken up a lot of your time and I am very grateful for that and if you have any more ideas or thoughts on what more I could do I would gladly keep troubleshooting. If not I understand and will just use my dynamic-less DynDOLOD for right now. I am planning on building a new computer here soon (just waiting on my 13900k and 4090) and will test again on my new computer. I have doubts that it will fix it since I am able to replicate the issue on my wife's computer, but I remain hopeful that it might fix my issue.
  8. Hi Sheson, unfortunately no change with either of the test DynDOLOD.esms that you provided.
  9. Oh no I want to continue troubleshooting I just know that I have taken up so much of your time and I just feel bad. I will do the test you asked and will upload shortly. Thank you for your help I am very grateful. Edit: Logs are attached now skse64.log skse64_steam_loader.log skse64_loader.log PapyrusUtilDev.log EngineFixes.log
  10. Well this was honestly unexpected, but I get the exact same issue with DynDOLOD 2.98. Its also the exact same scenario as well. If I hide either SHESON_DynDOLOD_Worshipper.pex, DynDOLOD.esm or SSE Engine Fixes the stutter will go away. I also just reinstalled Windows 10 last month during my month of trying to troubleshoot this. My wife's computer is Windows 11 and also recently installed and I am able to replicate the issue on her computer so I don't think there is anything on my computer that would be causing the stutter when the game is running? Also you had mentioned using a workaround and currently the best thing that has worked so far with our troubleshooting is that test SHESON_DynDOLOD_Worshipper.pex script. You had also said that with this test script the dynamic LOD is not working properly. From my few tests running with it I have noticed that the windmills appear to work along with the water wheels. The only thing that I have noticed is that sometimes the dynamic LOD for waterfalls doesnt work correctly and will flicker when I am nearby. I know I shouldn't use this script since its not working fully, but if this is the tradeoff between flickering waterfalls or unplayable stutter I would gladly take the flickering waterfalls any day. I was able to run around the map twice even with the test script so it seems stable enough for me if you think its okay that I use this as a workaround.
  11. I tried SSE Engine Fixes 5.6.0 first and unfortunately no change; still stuttering at the same location. For my next test when the stuttering got really bad outside Riften I went inside and the FPS/frametime was perfect. I ran around for several minutes and there was no stutter. Left Rfiten and the stutter picked right up again. I tried running pcb at that point and there was no change. Lastly I tried uLargeRefLODGridSize=5 and there was no change with that either
  12. Okay so first I reinstalled Skyrim and used the 1.6.640 .exe, installed SKSE 2.2.3 and SSE Engine Fixes 6.1.1. I left the .toml default for my first test run. I received the stutter that I was receiving before around the Fort Amol / Darkwater Crossing area. I then used the .toml you provided and received delayed stutter that I now get at Riften. This time to check as well I ran around the entire map to see if the stutter would stop and it did not. It still gets progressively worse the more I play which is the same behavior as before when we started troubleshooting. After that didn't work I set my old Skyrim back up and tried the .toml you provided and its the same results as above; delayed stutter starting at Riften now. I also wanted to just recap with you as this might help as we have done quite a bit of troubleshooting over the last week. This is my load order I am using for the testing: +DynDOLOD_Output +DynDOLOD Resources SE +(Part 1) SSE Engine Fixes for 1.5.39 - 1.5.97 +Address Library for SKSE Plugins +PapyrusUtil SE - Modders Scripting Utility Functions 1. I know that the default settings on EngineFixes.toml work if I do not have DynDOLOD Resources SE or DynDOLOD.esm enabled together - individually enabled they are fine with SSE Engine Fixes. 2. The only thing currently active in DynDOLOD Resources SE is the SHESON_DynDOLOD_Worshipper.pex script and everything else is hidden in MO2. If I hide that script and leave SSE Engine Fixes and DynDOLOD.esm enabled I do not get that stutter as DynDOLOD.esm is not calling on the script (I am not a mod creator so I have no idea if that is accurate or not so forgive me if I am wrong) 3. Everything in DynDOLOD_Output is hidden except DynDOLOD.esm If I disable DynDOLOD.esm and leave SHESON_DynDOLOD_Worshipper.pex in DynDOLOD Resources SE along with SSE Engine Fixes I do not get that stutter as the script is laying dormant in the folder since DynDOLOD.esm cannot call on it (again please forgive me if I am wrong here). 4. Now I from the troubleshooting so far it would look like SHESON_DynDOLOD_Worshipper.pex would be the culprit? Maybe when DynDOLOD.esm is calling it, something goes haywire with SSE Engine Fixes? I know you said that the script works fine and I am sure it does because you are a wizard, I am just spitballing here and maybe something with stick. I am unable to test with only DynDOLOD enabled without SSE Engine Fixes as my game will crash during the loading screen when I try to use coc. Thank you again for all your help so far Sheson
  13. Unfortunately I get the same results as the last test. I did not stutter where I normally did and I made it almost all the way to Riften and then the exact same stutter kicked in. I apologize for taking up so much of your time, but I know we are close to figuring this out. Also apologies for asking a dumb question, but for one of my tests I had disabled DynDOLOD from the MCM and I still had stutter, but apparently the test script that you provided that did not make me stutter also disabled the dynamic LOD. Why do you think it is that the test script stopped my stuttering?
  14. I tried the first file 6.63 kB .toml with DynDOLOD.esm disabled to make sure I didn't crash and I did not. I then ran again with DynDOLOD.esm enabled and did not crash. It also seemed like the stutter was fixed because I did not stutter where I normally did which is around Fort Amol / Darkwater Crossing area. I made it almost all the way to Riften and then the exact same stutter kicked in. Gradual at first but if you keep walking it just grows in intensity. I continued my test to Windhelm to see if the stutter would stop and it did not. So this file just seemed to delay the stutter for me. Next I tried the 9.65 kB .toml the same way. I did not crash with DynDOLOD.esm disabled, but when I enable it I crash as soon as the loading screen starts. I was unable to coc anywhere without it crashing. .Net Framework still did not generate a crash log for those crashes either.
  15. Yes I unchecked DynDOLOD.esm from the plugins tab and still crashed just now. I enabled .Net Framework like you mentioned and crashed, but it did not give me a crash log? SSE Engine Fixes is still enabled as well. I attached a picture of it in the Data tab. Also nothing in the Meshes and Interface folder its empty.
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