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AKhana

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Everything posted by AKhana

  1. Yea that is exactly it. However I now have a new problem. The mod is active, and the mcm is there, however I can't see any change. I think it might be because I got an error at the very end of my dyndolod process yesterday, however I saw someone who had a similar problem and you said that it should work regardless. So I tried it and it seemed to be working, mcm in game and such, but when I head outside, nothing changes. It also might be worth mentioning that I think the error stated was some sort of security problem. Gonna Re make the dyndolod stuff while I shower, and see what happens. Maybe if I launch the dyndolod.exe as an admin. Edit: So it seems dyndolod only edits tree lod from what I hear? The trees do look different, though not at all the sfo billboards I installed, not sure why, however there is no lod change. Do I have to have Tes5lodgen output active in the load order? If so how exactly would I go about this? Just re doing tes5lodgen only and transferring the textures to data and overwriting, or would I re do everything in the order it was, and overwrite files in order, as I drop them into data?
  2. I have fixed this specific problem.
  3. So I recently followed a guide on installing DynDOLOD, and I ended up having to recreate my bashed and merged patches, install a few other thing etc etc. Everything ended up working until I got to running DynDOLOD. The error I got was this: Exception in unit prepare line 579: Can not copy whiterunLODlightsControlDummy [REFR:000B11EC] (places TrapLinker "Trap Linker" [ACTI:00079986] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1)) from Skyrim.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13936) It also says I should post \DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt so I'll link those files. bugreport.txt DynDOLOD_TES5_log.txt
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