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redshift87

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Everything posted by redshift87

  1. That fixed it for me, thank you sheson! Run completed successfully this time, and everything I checked in-game looked great too.
  2. After the very first run, I added my personal custom rules (mostly for mods that don't have LOD objects like Eli's Skaal Village and to remove LOD for a few plants I don't care to see). I'll include my preset file that has those custom rules just in case it's helpful. I have been using those same rules for quite awhile now. Tried again with the new .exe you provided and got a range check error this time. Oddly, my log file did not update but debug file did: https://www.dropbox.com/scl/fi/xq3q5yjfop0ms7shsb5ob/logs2.7z?rlkey=o3rrmoxduds0z3tmc9nv2g9vg&dl=0
  3. Hey there! I got the exact same Invalid Argument error on an Immersive College of Winterhold cell that JakoJako had a few pages back. I'm on the most recent alpha and resources version, have tried a few times now and always get the error. Attaching my log and debug file (did not see a bug report file): https://www.dropbox.com/scl/fi/0ntgiat8csv9y09tqxwto/logs.7z?rlkey=yd7uxsi3rmb0x49whd9mjixcc&dl=0
  4. Thanks for all your help, sheson, I really appreciate it. DynDOLOD is amazing and I'm not sure I can play Skyrim without it. I went through all my plugins, checking for errors, but there was nothing serious. I also always have DynDOLOD.esp loaded last. Do you have any suggestions for what specifically I should be looking for in my load order? SMIM is the only "some assembly required" mod that I use. I do have Majestic Mountains installed, folded into my Merged_Misc plugin, and from reading through the forums here MM might not play nice with DynDOLOD?
  5. I do use BethINI and reverted my settings after that test. I was just trying to illustrate that no matter what value I changed the view distance to, had no effect. All LODGen logfiles exited with code 0, don't see any errors. What is an ok file size for the bto files? Mine range from 1 kb - 6,000 kb. The 1kb btos just show an empty grid in Nifskope, the larger ones actually have objects as expected. Do you have a GitHub project or other version control archive? I would really like to revert and test one of the last few versions that I had no issues with before. Clearly I missed something in the upgrade or else something in my setup is not compatible with 2.59 :-(
  6. I haven't made any changes recently to my view distances or settings, but I went ahead and went into the DynDOLOD MCM and maxed out all the distance settings (screenshots below) but no change. I made sure to change cells a few times in case it's not an instant update. You're right - in my last nuke everything and restart attempt, I forgot to reinstall my tree billboards. I've done so and ran an update of DynDOLOD, but it did not help with the empty distant lod. Something odd I noticed, in the Info section of my MCM menu it says my DynDOLOD.esp version is 2.45 even though I installed version 2.59
  7. Well damn. Still having issues; I've gone through the complete uninstall of old Dyndolod resources and exe folder / reinstall of version 2.59 a couple of times now, always doing the clean save upgrade procedure. While I've bypassed those texture errors I was getting, something else is still very wrong. The DynDOLOD exe tells me that the worlds were completed successfully, however, when I load up my game and go outside the distant lod is very empty and obviously wrong (I checked in the MCM menu and DynDOLOD is active). High Hrothgar and Dragonsreach are invisible, except for floating windows for example. I even started a new game thinking maybe there was something borked with my existing save, but the new character has the same problems. Even though I haven't made any recent ini changes (and used Beth INI to generate my current files) I also tried resetting things with Beth INI as a test but that also had no effect. I've run through the DynDOLOD upgrade procedure many many times on past versions with no issue, and have made no major changes to my load order or settings since I last ran version 2.58 (or maybe it was 57) successfully with no issues. I'm pretty stumped at this point. Most recent logs attached.Logs.7z
  8. Are the old versions of DynDOLOD (exe + resources) archived anywhere? What's on the Nexus under Old Versions are very old. I'd really like to try running 2.57 or 2.58 again as a quick test.
  9. Thank you for the reply Sheson!! I double-checked, and I did remove the old resources completely before I upgraded so I'm not sure what the trouble is. I ended up taking the easy way out and just copied those textures that it was complaining about into my base textures folder, and then the process completed without a hitch. I will delve deeper into the cause if I have the time later. I'm sure you're right and some of my LOD meshes must be pointing to the wrong texture paths.
  10. I recently upgraded to DynDOLOD 2.59 and am now getting an error I've never seen before: [00:03:18.731] Preparing texture data [00:03:18.759] Can not find textures\mrkwalkwaysa01.dds for texture atlas [00:03:18.775] Can not find textures\mrkbuildingslod03.dds for texture atlas [00:03:18.791] Can not find textures\mrkbuildingslod02.dds for texture atlas [00:03:18.812] Can not find textures\crackrock4var3.dds for texture atlas [00:03:19.473] [00:03:19.473] Exception in unit userscript line 331: File not found: textures\crackrock4var3.dds [00:03:19.473] [00:03:19.473] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors. [00:03:19.473] [00:03:19.473] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ [00:03:19.474] Error: File not found: textures\crackrock4var3.dds [00:03:43.723] [03:41] Saving: DynDOLOD.esp [00:03:43.831] [03:41] Done saving. I installed the 2.59 resource pack, ran Texblend, and followed the upgrade procedure like usual. I'm running the x64 version of the dyndolod exe so I don't think it's a memory issue. There haven't been any big changes to my load order since I last successfully ran an older version of dyndolod. The only big change I can think of is that I upgraded Unslaad to version 2. I searched my Data folder for that crackrock4var3 file and actually found it in ...textures\architecture\markarth not just loose in textures where dyndolod appears to be looking. Not sure if this is an error on my side or a misconfiguration in DynDOLOD? logs.7z
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