[Cross-posted from General, because, well, Sheson. My first-born was handed over long ago, and I need your genius input, please.] Evening all I have modded the hell out of Skyrim, following the SR:LE and REGS guides and then adding a dozen or so others on top (mostly extended functionality or gameplay tweaks). In general it's pretty stable [thanks almost entirely to Sheson and Neovalen] and most of the time it looks great. However, since I started this bout of modding a couple of months ago, I've been plagued by an issue with the texture that's getting loaded for some distant snow drifts. The issue is that it appears to be made from about three massive white pixels. This isn't the case for the snow around it, so not only does it look bad, the inconsistency is jarring. Once I get within what I imagine to be uGrid range (i.e. when all the little shrubs and what-not around it start to pop in) it uses the nice texture it's supposed to. Here are some examples: https://steamcommunity.com/sharedfiles/filedetails/?id=506431269 (top-left) https://steamcommunity.com/sharedfiles/filedetails/?id=506430559 (centre, to left of tower) https://steamcommunity.com/sharedfiles/filedetails/?id=506430522 (centre) https://steamcommunity.com/sharedfiles/filedetails/?id=506430480 (centre and left) https://steamcommunity.com/sharedfiles/filedetails/?id=506430435 (centre) Here are my load order: mod list: skyrim.ini: and skyrimprefs.ini: Any ideas? Is this even a DynDOLOD-related issue?