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theoverload

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Everything posted by theoverload

  1. OK, thanks chaps. I can at least tick this one off my list of teething problems to solve now.
  2. Thanks for the reply! You're right, it's not massively obvious in these images, particularly on a small screen. I've had a go at one of the images: https://bit.ly/1V9jmyh In the section I've highlighted, the snow LOD just looks bad to me. Maybe I'm just being far too picky and should get on with setting fire to bandits (at least once I've figured out how to stop Lydia sand-boxing), but the way the snow blends with the grass is really blocky and pixelated, and next to the hi-res dynamic snow on the rocks it's kind of immersion-breaking. Anyway, I can try and grab some better screenshots/video tonight. Failing that, do you happen to know what the distant snow LOD texture is called? I can check for unintentional overwrite then (which I've done already, but since I don't know whether I'm looking in the right place...)
  3. [Cross-posted from General, because, well, Sheson. My first-born was handed over long ago, and I need your genius input, please.] Evening all I have modded the hell out of Skyrim, following the SR:LE and REGS guides and then adding a dozen or so others on top (mostly extended functionality or gameplay tweaks). In general it's pretty stable [thanks almost entirely to Sheson and Neovalen] and most of the time it looks great. However, since I started this bout of modding a couple of months ago, I've been plagued by an issue with the texture that's getting loaded for some distant snow drifts. The issue is that it appears to be made from about three massive white pixels. This isn't the case for the snow around it, so not only does it look bad, the inconsistency is jarring. Once I get within what I imagine to be uGrid range (i.e. when all the little shrubs and what-not around it start to pop in) it uses the nice texture it's supposed to. Here are some examples: https://steamcommunity.com/sharedfiles/filedetails/?id=506431269 (top-left) https://steamcommunity.com/sharedfiles/filedetails/?id=506430559 (centre, to left of tower) https://steamcommunity.com/sharedfiles/filedetails/?id=506430522 (centre) https://steamcommunity.com/sharedfiles/filedetails/?id=506430480 (centre and left) https://steamcommunity.com/sharedfiles/filedetails/?id=506430435 (centre) Here are my load order: mod list: skyrim.ini: and skyrimprefs.ini: Any ideas? Is this even a DynDOLOD-related issue?
  4. Evening all I have modded the hell out of Skyrim, following the SR:LE and REGS guides and then adding a dozen or so others on top (mostly extended functionality or gameplay tweaks). In general it's pretty stable and most of the time it looks great. However, since I started this bout of modding a couple of months ago, I've been plagued by an issue with the texture that's getting loaded for some distant snow drifts. The issue is that it appears to be made from about three massive white pixels. This isn't the case for the snow around it, so not only does it look bad, the inconsistency is jarring. Once I get within what I imagine to be uGrid range (i.e. when all the little shrubs and what-not around it start to pop in) it uses the nice texture it's supposed to. Here are some examples: https://steamcommunity.com/sharedfiles/filedetails/?id=506431269 (top-left) https://steamcommunity.com/sharedfiles/filedetails/?id=506430559 (centre, to left of tower) https://steamcommunity.com/sharedfiles/filedetails/?id=506430522 (centre) https://steamcommunity.com/sharedfiles/filedetails/?id=506430480 (centre and left) https://steamcommunity.com/sharedfiles/filedetails/?id=506430435 (centre) Here are my load order: mod list: skyrim.ini: and skyrimprefs.ini: Any of you hip young gun-slingers got any ideas? It's doing my nut.
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