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Asran22

Citizen
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Everything posted by Asran22

  1. Hair thing got weirder, it only affect the player character, but modded hair looks fine and sits properly on head of NPCs. Its only my player that has a gap between hair and scalp. Its not much of a bother, sculpted the head to fill the gap so it isnt as noticeable
  2. I'm still getting gaps between head meshes and KS hairdos, anyone else get a slight gap between the hairs and scalps on their setup?
  3. I finally got the whole thing to work but I have one small nitpick that may be a problem with a merge or load order. Is the male hairdos in KS hair meant to have such a large gap between hair and scalp/head? It looks like they float above the head a bit im finding lots of other reports of it but never a solution, guessing its something about character weight or something like that
  4. Nevermind, I'm just blind, I Just found the button to trigger it. Sorry for wasting your time! but thanks again for this step guide, its been great finding all these mods I would never have thought of using
  5. yea only keeping dashes in the left pane since thats simply the user assigned name. I've practically followed the guide exactly except with one or two optionals. All proper versions of plugins and programs installed and double checked, setup correctly and no obvious errors. It seems to be fine doing this manually to each orignal esp so I'll just keep going for now. I have it all backed up from before the merges anyway if something went wrong. Its not an issue with windows 10 perhaps? I'm in portable mode M02 and Zmerge (unchecked its own disable fundtion too) is functioning normally so i'm not sure why it isnt auto detecting the merged mods and putting their esps into optional
  6. Unortunately it doesnt seem to auto move the original .esp in the original mods to optional automatically once the merge is enabled but the merge files are definately properly formed is there anything triggered by adding the four dashes before a merge name or is that for the user to more easily differentiate between mods and merges in M02 pane?
  7. Hi i'm in the merge stage of the guide, I was wondering if the merge plugin for M02 sometimes doesnt work? It doesnt seem to be moving the esps for the first few merges automatically, Ive manually moved them to optional instead and everything seems to be ok. Also is it fine to overwite other merge patches .json files when enabling a merge in the left pane? Thanks
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