Hi, I'm having a similar issue with Dyndolod SSE, although it's not only with saves. Moreover, it doesn't CTD, instead it crashes to title screen. (probably something to do with VM scripting). Sometimes it happens when exiting an interior to exterior whilst the game is trying auto-save. Sometimes it happens when I'm horse riding or fast traveling. I thought it was another mod, but I did the clean save procedure, removed those mods, and the only thing that prevents the crashes from occurring is disabling Dyndolod. Since it's rather inconsistent, sometimes it's the auto-save, sometimes it's entering another exterior cell (i.e. exiting doors, riding, fast traveling); I thought it was a memory limitation issue, but I'm using the medium setting for textgenx64 and dyndolod64, whereas the game was fine with both BethINI and default HIGH graphical settings. I tried lowering the settings of Dyndolod within MCM a little, but that doesn't help either. For further reference, what LOD settings should I apply in the INI files? The manual says I should leave them as default, but that's a bit ambiguous. Regardless, fooling with the settings didn't fix the issue, only disabling DynDOLOD helped. I suppose Dyndolod overwrites those settings when loaded properly anyway. I don't mind crashing now and then, but there's certain sections of the map (e.g. around Solitude) where it happens so frequently to where I cannot progress at all. I'm going to regenerate the textures and LODs again, and if it still doesn't work, I'll try to enable debug logs and post what it does. Should I also try Dyndolod DLL instead of Papyrus? The documentation doesn't seem to indicate which is better or worse for whatever specifications or detail the differences besides "DynDOLOD DLL is made specifically for the use with DynDOLOD, with its own simplified text file data format." Thanks for the work. And, thanks for continuing support. I'll try to remember to update.