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tonewheelz

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tonewheelz last won the day on April 4 2019

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  1. Hi I've been trying to figure out a problem for the last week and I think the issue is either with Seasons of Skyrim or DynDOLOD. Issue: Seasonal tree LODs are not updated in in game (i.e., Tamriel World Space). For example, if I load the game with Rain's Hand as the current month, the tree LODs correctly reflect Spring. If I change `gamemonth` to something like Autumn or Winter, enter an interior cell, and return to the world space, the distant terrain (generated by xLODGen), all the precached grass, and all the loaded cell's trees change to Autumn/Winter as expected, but the tree LODs continue to use Spring. The only way to get it to update is by exiting the game and running it again. Upon exiting and restarting Skyrim, the tree game will load using the correct matching seasonal tree LOD. Since I have such an extensive mod list (400+ mods), I've made sure to test this in an environment with bare minimum, and the issue persists: Plugins used in testing: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm _ResourcePack.esl Unofficial Skyrim Special Edition Patch.esp RealisticWaterTwo - Resources.esm DynDOLOD.esm SkyUI_SE.esp SnowOverSkyrim.esp Seasonal Landscapes.esp Seasonal Landscapes - Solstheim.esp Alternate Start - Live Another Life.esp RealisticWaterTwo.esp DynDOLOD.esp Occlusion.esp Mod List in order (all up to date, and using DynDOLOD v3) Unmanaged: _ResourcePack DLC: HearthFires DLC: Dragonborn DLC: Dawnguard SKSE Unofficial Skyrim Special Edition Patch Alternate Start - Live Another Life - SSE Address Library for SKSE Plugins SkyUI SSE Engine Fixes (skse64 plugin) .NET Script Framework powerofthree's Tweaks Base Object Swapper Backported Extended ESL Support Seasons of Skyrim SKSE Seasonal Landscapes Realistic Water Two DynDOLOD Resources SE DynDOLOD DLL NG and Scripts TexGen_Output - TEST DynDOLOD_Output - TEST Troubleshooting Tried (All tested on a new game): Save game, reload save , issue persists Tested with solely Seasons of Skyrim, as well as Turn of the Seasons (regenerating TexGen & DynDOLOD), and issue persists Change treelod distance in DynDOLOD MCM to 0 (The incorrectly loaded tree LOD disappears), then increse the number again (the incorrect tree LOD returns) Enter interior, wait a few hours, exit interior, issue persists Fast travel away and back, issue persists cycle through the game months using console, issue persists Looked at the "You are here", and `Meshes\Terrain\Tamriel\Trees shows `Tamriel.4.40.-24.btt` is loaded, and can confirm that the folder `DynDOLOD_Output` contains `Tamriel.4.40.-24.WIN.btt`, `Tamriel.4.40.-24.SPR.btt`, `Tamriel.4.40.-24.SUM.btt`, and `Tamriel.4.40.-24.AUT.btt`. Confirmed that Seasons of Skyrim's ini `po3_seasonsofskyrim.ini ` has Tree LOD enabled. Thoughts / Observations: Since the correct seasonal tree LODs are loading when exiting and restarting Skyrim, it seems like this confirms that DynDOLOD is in fact reading the correct LODs to use from Seasons of Skyrim/Seasonal Landscapes, and that Seasons of Skyrim is set up correctly. The issue seems to be that the DynDOLOD DLL NG is perhaps not dynamically updating the LOD in game when changing the date and entering/exiting an interior cell. I am not sure how else to get the tree LOD to update in game without having to save my game, exit Skyrim, and restart Skyrim. Truly appreciate any help!
  2. Creating a bashed patch using the latest version of Wrye Bash from the link you posted resolved my issue, and I was able to run DynDOLOD without issue! Thanks for the help, and all you do!
  3. I saw your reply in another thread and deleted the Bash Patch, which allowed DynDOLOD to complete without issue. Now the question is, do I simply rebuild the Bashed Patch and play on? Or must I recreate the Bashed Patch, and run DynDOLOD again?
  4. Hi, I am receiving this error when running DynDOLOD.exe [00:00:01.663] Found reference 1D003F8B using base element 000D1EC4 RockCliff08PineForest03 [00:00:01.679] [00:00:01.679] Exception in unit prepare line 577: Can not copy [REFR:1D003F8B] (places RockCliff08PineForest03 [sTAT:000D1EC4] in GRUP Cell Temporary Children of [CELL:00009367] (in Tamriel "Skyrim" [WRLD:0000003C] at -22,18)) from Enhanced Landscapes - Merged.esp into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13906) [00:00:01.679] [00:00:01.679] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-pr...ndolod-support/ for those errors. [00:00:01.679] [00:00:01.679] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-pr...ndolod-support/ [00:00:01.680] Error: Can not copy [REFR:1D003F8B] (places RockCliff08PineForest03 [sTAT:000D1EC4] in GRUP Cell Temporary Children of [CELL:00009367] (in Tamriel "Skyrim" [WRLD:0000003C] at -22,18)) from C into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13906) I haven't played Skyrim for a long while, and one of the things I needed to do was update DynDOLOD. I've updated it, regenerated Textures and now trying to run DynDOLOD. Enhanced Landscapes - Merged.esp never caused an issue before, and I am unsure of why it'd be causing an issue now. Some things I've done: - Restarted computer - Ran DynDOLOD as Administrator - Ran LOOT to sort load order again - Rebuilt Bashed Patch with latest version of WryeBash Skyrim is running from the Program Files x86 directory, but it's never caused an issue before (I also ran DynDOLOD as administrator). Here is a screenshot of the settings I'm using. I've tried both Medium & High.
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