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evertiro

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Everything posted by evertiro

  1. Has anyone else noticed that a few mods (at least Immersive Horses, but I believe I've seen another one or two do it) seem to handle placeholder text wrong? e.g.; My horse is named Cinnamon. If I till him to wait, the text reads "is waiting for meCinnamon".
  2. I'd agree but there's a few significant places I diverge from the guide already, and I haven't even started thinking about what I'd want to see different. I don't think they want to overcomplicate the guide more than it has to be. Of course, I could easily be wrong.
  3. For me, following the guide to the letter resulted in the General Assets field itself only showing up about half of the time.
  4. So after not following instructions on my first attempt (I'm a dev, I should know better), I finally got around to starting from scratch last week. This time, it went perfectly. Straightforward, not a single hiccup, and worked like a charm. Digging into the included mods, I found a few nifty ones I'd never seen before and a few good alternatives to ones I've used in the past. My one and only complaint about this guide? I want more! I've already tweaked it a bit for my setup (with all of the recommended mods and settings, I'm not even scratching the surface of what my computer can handle), but I think I can improve it further with a little work... Maybe even fork the guide and create an LOTD+ version for people with high-end computers who can handle it? (Absolutely stellar work to Lexy and crew though, this is by far the most well written, bug-free guide I've ever seen)
  5. Running Merge plugins hide doesn't seem to actually hide anything, just disables the actual esps, which results in still having over 600 plugins in the list when I run Smash.
  6. So I've made it through the entire guide without incident, but I'm now stuck on the Mator Smash section on the Finishing Line page. Mator Smash only allows loading up to 254 mods, but I currently have 616 installed (after following the full guide). To this point, I've been disabling just the plugins for merged mods (guide didn't specify to disable ANYTHING, so I opted to disable only things that were explicitly included in the merges). With a bit of basic math, even if I completely disable every mod that was involved in the merged mods page, I'm still going to be over 254... am I missing something?
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