Scenario 1: Mod List "A" - check only main Skyrim/Tamriel - optionsblabla - shell window works, finishes, "Save&Exit" - .esp generated, tamriel and tamriel objects txt/json (dyndolod/storageutil) Scenario 2: Mod List "A" (the exact same, no changes, same order, same everything) - check Skuldafn + Markarth + the 2 dlc1 (soulcairn and forgotten vale) - same-optionsablabla - shell windows work, finishes, "Save&Exit" (of course a brand new .esp, "update" naturally wouldn't find old Skuldafn etc. to read in and override as only a Tamriel exists as json and txt)- .esp generated, 3x the txt/json - 1x for each Scenario 3:Mod List "A" (the exact same, no changes, same order, same everything) - check solstheim (for me thats longer than Tamriel) - same-optionsablabla - shell window works, finishes, "Save&Exit" - again a new fresh esp with dlc2solstheim txt/json all 3 work single in their respective worlds, even in (S.o.)Morrowind which is bigger than Skyrim map (yes, i got THAT to run without errors in dyndolod - I been everywhere there, even jumped into volcano) Scenario 4: Mod List "A" (the exact same, no changes, same order, same everything) - check all "mods"- same options>>>>dlc2solstheim OR skuldafn OR japhetsfolly or any non-tamriel (it's always one that works "single") doesn't bring shell and gets skipped- it continues on to next, shell window/s appear/sSave&Exit - there is an .esp- Log for "skipped" world empty Scenario 5: Mod List "A" (the exact same, no changes, same order, same everything) - check all "mods"- same options>>>>dlc2solstheim OR skuldafn OR japhetsfolly or any non-tamriel (it's always one that works "single") doesn't bring shell TILT TILT TILT "Game Over" no skipno .esp Ooookaaay, I "get it"........... the world/s is/are BIGLike, comparing trees:Textures\Terrain\Tamriel\Trees\TamrielTreeLod.dds @ 21.3 MB, 8192x4096Textures\Terrain\DLC2SolstheimWorld\Trees\DLC2SolstheimWorldTreeLod.dds @ 85.3 MB, 16384x8192 DLC2SolstheimWorld alone - Scenario 3 - is 15 minutes roughly until the shell finishes the .bto generation I get it - but STILL, it is kinda uncool that DynDOLOD must be done in batch/bulk all-in-one- which it doesn't really handle (for me) It would be Better, by far, if there was a way to merge multiple single-checkbox dyndolod.esp this hoping that it's one of the less important worlds that gets skipped---- IF it is Scenario #4 and not the dreaded #5 --- that's a drag SO...... This is Normal, right? Mine is just too big, right? There must be a reason all worlds I can check work single but get messed up in batchbuild