
CacklingIdiot
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Everything posted by CacklingIdiot
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SFO ESPs and Book of Silence ESP
CacklingIdiot replied to CacklingIdiot's question in General Skyrim LE Support
I reinstalled EVBQO and made sure to untick everything under Optional and Compatible Mods as I am using the STEP Extended Patch. Thanks and I will make sure to pay very close attention to what I am doing in future.. -
SFO ESPs and Book of Silence ESP
CacklingIdiot replied to CacklingIdiot's question in General Skyrim LE Support
I removed SFO and reinstalled it using the detailed instructions. I then reinstalled the STEP compilation. I moved aMidianborn_Skyforge_Weapons.esp back into the Active list of esps to clear the LOOT error. That should do it hopefully. -
I have installed all mods and the Skyrim Extended patch, and am just reviewing my progress for potential mistakes. With Skyrim Floral Overhaul do I need the original .esp to be present and active in the list of plugins if I have already merged the Dragonborn addon? I accidentally deleted the original esp but SFO - Dragonborn.esp is present and active in the list of plugins. Or am I supposed to have both esps installed and ticked but with SFO - Dragonborn.esp positioned after the original? Edit: After checking the download page the description for the Dragonborn Addon states that it is not required in the latest versions of SFO. In this case perhaps I should just remove and reinstall the mod and leave out the addon? When I launch LOOT I receive a warning for BetterQuestObjectives-AMBSkyforgePatch.esp which was installed with the Even Better Quest Objectives mod. The message states that "This plugin requires 'aMidianborn_Skyforge_Weapons.esp' to be installed, but it is missing". I have moved aMidianborn_Skyforge_Weapons.esp into the top panel of "optional esps" as described in the final step of the detailed instructions for Book of Silence. Is this message safe to ignore or have I failed to follow the instructions correctly?
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Hello, When installing the STEP Compilation patch I found to my dismay that aMidianBorn_ContentAddon.esp was missing from my list of plugins. I somehow missed the additional steps given under the section "Addon, Hotfix and Path Fix" in the Step Detailed Instructions for the mod "Book of Silence". I have since installed most if not all of the extended mods that follow this. Would it be wise to start over from scratch or since these are fixes for an already installed mod can this be avoided? Regards, Ned
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MO: Installing Improved Closefaced Helmets
CacklingIdiot posted a question in General Skyrim LE Support
Good day, When I install the file 'Update - Male corundum Dragon Priest mask texture fix" for 'Improved Closefaced Helmets (Legendary Edition)' I am not prompted to merge the two files as described in the detailed instructions for that mod. Would it be okay to do this myself manually? -
Hi there, I am following the STEP guide from scratch using a new installation of Skyrim. In the section '2.A Loot Sorting & Patches' mention is made of STEP Patches. Could someone explain to me what these are and who should use them? What is meant by 'saving plugin slots'? These patches are also mentioned at the very top of the guide: Notice: This is the Current version of the STEP Guide. Don't forget to visit STEP on the Nexus to download the STEP Patches and to endorse STEP if you are a returning user. Thanks and enjoy the guide! There is a compilation of mods on that page - 'Step Compilation Installer'. I checked and some of these mods are not included in the actual guide itself. Are these mods supplementary to the guide?
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Thanks for the response! I started the process on another pc and its looking better so far. The only thing i'm wondering about is if I can safely ignore an error in the HRDLC-clean error log. It just says on the first line : "The directory is not empty". Other than that, there is the correct number of files and folders after running the bat. I had the bat files located alongside the Vanilla Extracted folder which contains the HRDLC1,2,3 etc. Also, the optimised Textures.bsa isn't added to MO, its placed directly in the data folder, right?
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After, preoptimisation bat Dawnguard Vanilla Normal Maps Folder: 5 Files, 6 Folders Dawnguard Vanilla Textures Folder: 3,116 Files, 106 Folders Adds to 3,121 files Do you think it is in this step that something goes missing?
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My Dawnguard folder in Vanilla Extracted has 14,704 Files, 758 Folders. If you still have yours, any chance you could tell me if they are the same? Ned
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Well did everything from scratch and the file/folders count are correct for every folder in Vanilla Optimised except Dawguard again - 3,121 files 106 folders. Everything worked without errors.
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Sorry, here is the correct information - last one was incomplete Please ignore the Finished Archives, Other and Optimised BSAs folders as I added them myself
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When processing normal maps in DDSOpt do I filter both _n.dds and _msn.dds, also, how do you filter uncompressed maps in the browser window?
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Thanks! I understand now _n implies a normal map _msn.dds an Uncompressed normal map .dds are ordinary textures as they are optimised they will be crossed off the browser window. Here is my Vanilla Optimised Directory Information:
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When using DDSopt for Step mods - do I filter the *_n.dds and *_msn.dds parts(for normal maps?) and apply figure S2 constraints to them? What about the ordinary textures and uncompressed textures? Can you filter them the same way and use specific settings for each type in the same run? edit: After optimising the Vanilla Textures, my Dawnguard folder in "Vanilla Optimised" has 3,121 files and 106 folders - missing one file according to the Guide. Is this okay? I appreciate the comments, Ned
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Last question :0 I have 1.5gb VRAM, would it be wise for me to just stick with the Standard quality recommendations for the Constraints settings?
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Thanks for the update, will get back into it Its all straightforward now :) I was hoping to complete the "Using Reduced Resolution Normal Maps for Game Performance Improvement" section also but a glance at that looks like it could be challenging (for me). Am I correct in thinking that I should do the normal optimisation as detailed in the "Optimize the Vanilla Textures" section for the HRDLC and archive as usual; and once this is done the optional Reduced resolutions step can be attempted for the HRDLC
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Hello, Restarted the dds-optimisation guide. There is a section that says "Before optimizing the High Res DLC files several additional steps are required to remove duplicates and textures that are not needed. If these optional steps are used then proceed with the repair processing below, otherwise skip these additional steps." Could anyone explain what the additional steps referred to are? Is it cleaning with TES5edit? Also, https://wiki.step-project.com/Guide:DDSopt_%26_Texture_Overhauls#tab=DDSopt_Optimization There is a part in that link that is titled "DDSopt Browser Menu Settings for Optimizing each of the three temporary folders" After running Pre-Optimization.bat, I should have these two temporary folders in addition to the Vanilla Textures directory: "Vanilla Uncompressed Textures", and "Vanilla Normal Maps". The bulk of the guide deals with optimsing the Vanilla Textures contents. Is it required that I do something with the other two mentioned above? Are these two folders created for the optional step where you do the half resolution maps thing for extra performance? Thanks for the help, Ned
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Thats Skyrim Realistic Overhaul right?
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Thanks! That cleared things up. Do you guys recommend optimising mods? Do you have to reoptimise a mod every time there is an update released for it? edit: Even though it is unnecessary to do so, would extracting the archives in the Data folder and deleting the unoptimized bsas work i.e the files are not archived - just folders Also does BOSS integrate with the MO Virtual directory - will it check the data folder for mods?
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Hello, I have optimised and archived the textures as described in the ddsopt guide and also used bsaopt to optimise the other resources mentioned in that guide - Animation, Interface, Meshes, Misc, Shader, VoicesExtra. I have replaced these bsas in the Data Folder but am not quite sure about the Texture only archives. I have tried deactivating the content in MO and installing my optimised archives, but do not see any change in the Data folder (no loose files only vanilla esm files) Can I remove the Bethesda high res dlc and replace them with my optimised ones (and get rid of the esps)* What do I do with the STD, Dawnguard, Hearthfires, and Dragonborn vanilla esms? Do I move these vanilla files out of the Data folder and replace them with the new ddsopt ones? Thank you for any help, Ned *I already removed the esps for these hrdlc files hence them not appearing in the image, but the original bsas are still present in Data