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kokhin

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Everything posted by kokhin

  1. To me, it looks like you were right. Sorry.
  2. Hi, I think I found an issue with "pre bash merged" : it needs a "graphics" tag for the bashed patch. The Stormcloacks shaped helmet used on many guard is empty (can't see the guard's face). First pic is with Pre bash merged as it is in the guide, the second one with a Graphics tag added before rebuilding bashed patch. Screenshot of "not forwarded" data :)
  3. Hello, Something strange I've noticed in the ELE LotD consistency patch : numbers in brackets are added in Cell names https://imgur.com/VLSPnaX and appear on screen IG
  4. Hi, Something for the non english users : About the CreationKitCustom.ini : (example for the French user I am) [Audio]bEnableAudio=1 [Grass]bAllowCreateGrass=1bAllowLoadGrass=0 [General]bAllowMultipleMasterFiles=1bAllowMultipleMasterLoads=1sLanguage=FRENCH [MESSAGES]bBlockMessageBoxes=1 [Archive]SResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Voices_fr0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa I imagine there are sLanguage=DEUTSCHandSkyrim - Voices_de0.bsafor German users, etc. Cheers, K
  5. Hi, Well, like some other user of your guide (cant' rember their names), I have an issue with Bashed Patch and TrueStormsSE.esp as well. TS is asked as a master by the created bashed patch. I've rebuilt the merge, the bashed batch, quite a number of time, but I have always the same issue. I had to remove TrueStormsSE.esp from the merge, and reactivate it in the load order to fix it. Any idea where it's coming from ? Note : I use the latest version of the guide (8th of may) and the latest versions of everything else (WB, zEdit suite, etc.). Regards, Kokhin. BtW, the translation of you guide is in a good way. Prerequisite page = 100 % Mod page = 50 % (but we'll have to double check with the last version modifications) Other pages WIP...
  6. Thanks a lot, we appreciate. We'll send you a link when it's done (just count a couple of month :D )
  7. Blowing in the wind Hi, I have a question about the last update of the merge page : With "Blowing in the wind merge" you say we have to merge Blowing in the Wind SSE.esp - (Blowing in the Wind)Blowing in the Wind - Helgen Reborn Patch SSE.esp - (Blowing in the Wind) But what if we use other mods (like inns and taverns) ? Can we merge these patches too ? And BTW the "idiot check" mentions the 0.6.3 and on the prerequiste page it's 0.6.4. And BTW2 : what merge method do we have to use ? "Clean" (I think so) or "Clobber" ? Many thanks to your work :) Last question : Can we have (we = https://confrerie-des-traducteurs.fr/forum/index.php ) the authorization to translate your guide and all your patches and mods, please ? For the LotD french speaking player ? We already have the full trust of ICA and his team for all their work on LotD. Cheers, Kok
  8. I'm almost at the end. I have merged almost all what have to be merged (I'm just before the weapons) but I didn't ran the KYE patcher yet. I wanted to have a clean LO before launching the KYE patcher. SO, what I'll try tonight (I'm on the East side of the Atlantic Ocean) is to deactivate all things around NSUTR and BDS, run loot then the patcher. I'll finish all the merges and then, again try LOOT. I think I'll have another issue with the LOTD conflict resolution patch, because I didn't install all the mods (but most of them) and some master will be missing. But one thing at a time, I'll post a specific question about this, later.
  9. Hello, Well, after a quick search, I didn't find a solution to my problem : LOOT cycling error between "Better Dynamic Snow.esp" and "Prometheus_No_snow_Under_the_roof.esp" (NSUTR - Merged.esp renamed after merge with zEdit) Both are in Arthmoor's village group and Better dynamic snow.esp has the additionnal rule 'Load After Prometheus_No_snow_Under_the_roof.esp' in its metadata. => error message while sorting :( If I remove the add rule, it's ok, but Prometheus... is put at the end of my load order, even if I manually put it before BDS in MO2 right panel. Anyone had already encountered this issue (and solved it BTW) Regards, K
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